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Messages - Nitote

#1
Works like a charm now, thank you  :)
#2
Quote from: Jaxxa on January 24, 2015, 06:36:23 PM


Quote from: Nitote on January 23, 2015, 02:54:01 PM
Here it is.

...

That looks good, can you just check that you have the .dll file in "\Mods\ED-Core\Assemblies". If that is not it unfortunately I am not certain what the problem is.


Aha.. theres no .dll file, only a readme saying "place .dll here"
#3
Here it is.

<activeMods>
    <li>Core</li>
    <li>ED-Core</li>
    <li>ED-AutoLoader</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-OmniGel</li>
    <li>ED-PersonalShields</li>
    <li>ED-Shields</li>
    <li>ED-Vehicles</li>
    <li>ED-VisibleRadius</li>
    <li>ED-Stargate</li>
    <li>ED-WirelessPower</li>
    <li>ED-DeepStrike</li>
    <li>ED-Plants24H</li>
    <li>ED-EMRG turret</li>
    <li>EdBInterface</li>
    <li>EdBModOrder</li>
    <li>EdBScenarios</li>
    <li>EdBPrepareCarefully</li>
    <li>Clutter</li>
    <li>MoreHair</li>
    <li>Apparello</li>
    <li>USCMC</li>
    <li>ProjectArmory217</li>
    <li>MoreStorage</li>
    <li>Mechanical-Defence-2-master</li>
    <li>Apothecarius</li>
    <li>Canned Food</li>
    <li>Crawlies</li>
    <li>CyberneticsStorm</li>
    <li>FlameThrower</li>
    <li>Glassworks</li>
    <li>GlitterTech</li>
    <li>Industrialisation</li>
    <li>JaffaKree</li>
    <li>Norbals</li>
    <li>LandMines</li>
    <li>Liandri Corp</li>
    <li>M&amp;Co. Common</li>
    <li>M&amp;Co. MMS</li>
    <li>MAI</li>
    <li>Miscellaneous_186</li>
    <li>MedicineKitCrafting 1.1</li>
    <li>RTFTJ</li>
    <li>NonLethals</li>
    <li>SurgeryExtendedAndBionics</li>
    <li>Turret Collection</li>
    <li>Weapon Crafting 1.1</li>
  </activeMods>
#4
Sadly rearanging the mods did not help, might be that i have to many mods active, such a shame, it would of added some "end game" activity.

#5
Thank you, I'll give it a go.
#6
Quote from: Jaxxa on January 17, 2015, 06:08:34 AM
Just uploaded a new version:
This will most probably break already constructed Stargates and Mortars, I THINK it should be save compatible if you deconstruct those building first, but as always keep a backup.

Quote

Quote from: Nitote on January 16, 2015, 10:58:46 PM
When i use this mod, when building things like the stargate and shields, at the point of finnish building, it just disapears, like it wasnt built.

Sorry you are having trouble. This is usually a problem with the instalation, modules not being installed or not in the correct load order. Could you please read through the FAQ https://github.com/jaxxa/RimWorld-Enhanced-Defence/wiki/FAQ-Problems and let me know of that does or does not fix your problem.

Is that list on the right on Github the correct load order, if not, could you list the correct order, in which you got it to work?
#7
The bow and Rifle reminds me of Anarchy Online Alien weapons :D
#8
When i use this mod, when building things like the stargate and shields, at the point of finnish building, it just disapears, like it wasnt built.
#9
Mods / Re: Request Prisoner Based Mod
January 16, 2015, 07:43:20 AM
Prison Architect :p