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Messages - Porter

#1
i had a similar experience, v3068
charity quest starts, but right clicking the people when they're wandering near by base does nothing.  no question mark appeared, i just let them wander off and 'failed' the quest.

Had this show up again, and it worked this time.  However i think the text may have changed, and that was causing the confusion.  Previously i believe it said to right click the visitor, this time it said to right click one of my pawns to give.
#2
having this problem this morning, v3069b
two pawns stuck in loop desiring to change appearance and they just never stop using the workbench.  i can assign them to a task but they'll just go back to the bench afterwards.  They'll keep using it until the are exhausted, fall asleep on the floor and go back to it after eating when they wake up.  Mood drops and they'll break, wander or trash stuff, and go into the same loop again.
#3
i have been waiting with fingers crossed for fishing to make an appearance, other than in mods for several versions now!  i even like the suggested way of implementing it.  One mod had crabs crawling around on beaches and fish "swimming" in the shallower water and it seemed to fit in seamlessly. 

The popularity of the vegetable garden mod would suggest that many people would welcome more complexity in or addition of crops, gardening, cooking, crafting, item repair and terrain management.  (This mod does an amazingly large amount of stuff in a very easy to understand way).

i also agree with the circuit breaker & brick recommendations - i have other mods that add these as well.

the mechanoid reprogramming is also an interesting idea.
#4
I prefer this mod to ones that add new body parts ... will you be updating for a16?
#5
Did a surgery the other day to replace a missing nose ... had a failure and suddenly the pawn's spine has been removed?!  talk about an epic fail.  Luckily had a save prior to that. 
Is this common with critical failures?
#6
Thanks for the info, that'll help! :)
#7
With expanded power the recipe for raw rubber > rubber is supposed to be in the stove/fueled stove, correct?  For some reason the recipe isn't showing for me.  The only other mod i have that adds recipes to the stoves is Veg Garden.  Curious is anyone else using the expanded power and having a problem finding this?
#8
Releases / Re: [A14] Miniaturisation
July 19, 2016, 08:26:30 PM
was wondering if this could be applied to the 'cooler' (air conditioning) unit?
#9
I didn't get a too much time to play with this in a13, but what i saw was encouraging.  I hope to see this continued in a14!
#10
Outdated / Re: [A13] EnviroSeed SK v1.1
April 12, 2016, 10:28:07 PM
Just started a new game for this mod.  Purchased agave seeds but noticed no option to designate such a grow area.  Also, Healroot was listed twice in the selection.  Thanks for the great mod!  Loving it so far.   :)

Edit: Gah!  My bad.  Updated to 1.1 and I can now plant agave. :)  Though, there are still two healroots listed.  One does plant healroot but the other does nothing.

Edit: I noticed healroot seeds for sale on a merchant but I had already planted a full field of healroot with no seeds.  Error?