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Messages - DrakePork

#1
Ideas / Re: Your Cheapest Ideas
October 17, 2015, 02:54:04 PM
Advanced Solarpanel and Advanced Windturbine More power than the regular solarpanels and winturbines. Get through researching.

Duster New Trait. A person with this trait will get bonus Mood when the area around him is dirty/not cleaned.

Cleaned New Trait. A person who gets a negative mood bonus if its dirty/not cleaned around him. The name is cleaned becaouse i didnt come up with anything else

No Clean Area New Zone Area. This works like no roof area and that stuff but that where you have this area people will not go and clean. This is for the Duster Trait that is stated above.

Genetic Plants Plants will grow 50% faster than usual but will drop 30% less food. Get through researching.
#2
Ideas / Re: End game suggestion
December 31, 2014, 09:26:50 AM
Maybe that the ships was more complex? that you actually built a ship you could live in and that stuff, so when you launch into space to a new planet it takes like 1 in game month for you to come to the new place and that time you can spend growing stuff on the ship and build on it. This would add like that you needed oxygen tanks,  space suits, cockpits, and maybe even a new skill.
#3
Ideas / Re: What do you want in alpha 9/10?
December 30, 2014, 06:14:08 PM
Trade stuff with the AI Colonies, and that you can configure when you start the game how often the trade ships[slave/bulk/exotic] comes.
#4
Ideas / Territory Claiming
December 30, 2014, 06:05:49 PM
I have seen some other suggestions about something like this but not 100% like my suggestion.

My suggestion is that you can go to another place thats not in the area you can see and claim it, then this area will show up on your screen with the other area you started on.
To claim another area you could make a flag that you have to research to make and place it down on the other area to get that area or buy it with silver.