Food poisoning I can live with. but anyone else notice that the artist love to immortalize it in their work. My artist could make statues about killing the crazy boar, or fighting off pirates, but no, they make statue after statues of people vomiting.
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#2
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.8
February 10, 2015, 10:47:27 PM
Feed back so far. Replicators aren't bad. So far they have been the ones attacking me. The black market traders are more frequent. I actually had two at once and after they left another showed up. Haven't yet had a chance to try the advance bionics. I didn't have the coin when they had them, now that I have the coin, they are a no show. Haven't seen the corp yet.
#3
Stories / Re: Chapter 2: A Harsh Reality
February 08, 2015, 09:05:45 PM
+1; I think what you are doing is working fine.
#4
Stories / Re: Chapter 1: Together We Survive
February 06, 2015, 10:46:55 PM
+1; please sir, can I have some more
#6
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.3 RIMWORLD COMPLETE
February 02, 2015, 11:02:12 PMQuote from: TheSilencedScream on February 02, 2015, 10:10:22 PMQuote from: Machine on February 01, 2015, 01:13:04 AM
Here is the unofficial TTM A8 core. It doesn't have all the goodies that the 3.3 Full-package had. We will work on the addons and post them here when complete.
While I know this is Minami's mod, I believe you should make a new thread of it. Take a book for instance - when it's revised, it keeps credit for the author, but it's a new entity to itself and gives recognition to the revisers.
That would give the mod more popularity AND would make it much easier for us to know 1.) what's in the mod thus far and 2.) when it's been updated.
As of right now, I honestly have no idea what the core mod entails, and I'm not sure if I should install it and, if I do, I have no idea what it will conflict with (if anything).
I second this idea.
#7
General Discussion / Re: Do I sell or keep this (Legenary plasteel sculpture)
February 01, 2015, 11:13:26 PM
Should you sell it or not, better question is can you sell it.
#8
Stories / Re: The Ice Sheet - home of the vicious wolfsies
February 01, 2015, 03:25:16 PM
My ice sheet colonies have learned to build double doors to deal with wolfsies. When they attack, one of my colonies get locked in to repair the door as long as possible. Sometimes they need to be switched out or even retreat back. The wolfsies eventually turn on one another. In large packs my colonies may hide, locked inside for days at a time.
#9
General Discussion / Re: So, I have 43 colonists and I'm making a ship..
January 29, 2015, 11:53:42 PM
Meanwhile I have a ship that can handle that many people but only have 7 people because even the raiders attack my colonist don't leave any alive.
#10
Mods / Re: Mod Complete: Distilled Xerigium 1.1
January 25, 2015, 12:33:47 AM
I missed the "skill" too.
#11
Mods / Re: Mod Complete: Distilled Xerigium 1.1
January 23, 2015, 11:22:18 PM
what does the medkit do for us?
#12
Mods / Re: [Mod Request] Prisoner Management
January 23, 2015, 11:20:56 PM
check out glitter tech mod for strong doors, titanium and alpha and beta poly are tough. as for the food, check out the mini food paste food.
#13
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
January 19, 2015, 03:49:22 PM
The issue that really balances the projector is the commando faction. Yes, a single person with one can clean up tribesmen without a problem. Honestly you should be able to wipe out a tribesmen raid without a problem if you have hi tech weapons. But raids from the command squad if one of them has it, then it turns the tables, it makes it hard to clean them out, if two or more have it, then it's a real battle. One colony had two command faction, that was interesting. Another balancing issue with the projector is it is danger to use in close combat, if meleers rush the projector, it because a problem to use.
#14
Outdated / Re: [MOD] (Alpha 8) Ice Blocks (cooling) v1.1
January 16, 2015, 01:55:48 PMQuote from: chaotix14 on January 16, 2015, 10:19:11 AMHonestly this was the first thought I had, but had no idea how to do the coding on it. then I thought about the camp fire, which I did know how to mess with. I made something for myself, but thought others could do better. if you can figure out the 'battery' idea go for it.Quote from: marvinkosh on January 15, 2015, 09:15:59 PM
I was thinking of doing something like this but with dry ice instead. Not like there's a shortage of CO2, the trick is compressing and cooling it. For which you would need power.
The thing I couldn't think of was how to get it out if there's a solar flare.
I'm not sure how easily this is coded, but how about you craft the ice(for now disregarding what magic we use) and then drop it down into the freezer(maybe a building that contains the ice, kinda like a hopper-nutrient paste dispenser situation). While the freezer is active and the temperature within the freezer is below the magic -21C the ice doesn't melt and tick down, but when the temperature goes above the magic threshold the ice will melt and cool the room until either the cube is completely melted or the room temperature drops below the 21C.
So basically what I'm proposing is a battery, but instead of storing electrical energy, it stores the ice. And loses it's 'charge' as it cools down the room. This would allow you to prepare in advance in case of a solar flare.
#15
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
January 16, 2015, 01:52:12 PM
That material cost to make I think is perfect actually, but as you weren't aware they were buyables, the cost with traders is too cheap. Beta only cost like 100 per. which makes it so much easier to buy them than to make them. I have one colony running yours and the omnigel(modified so it can also make titanium) and while I can make the reactor easily enough, making enough beta to make a turret still took a good amount of time. But given how wonderful the end product is. It should take that much time. I doubt I will ever have to rebuilt that thing. I am going to see how long it will take to rebuilt my walls with beta.
I should also add that I love how you coded your manufacturing. I don't know if it was on purpose, but I love that if you person is got enhanced manipulation, you can get more out of the process. So a bionic man can get more silicon out of blocks, or more poly made.
I should also add that I love how you coded your manufacturing. I don't know if it was on purpose, but I love that if you person is got enhanced manipulation, you can get more out of the process. So a bionic man can get more silicon out of blocks, or more poly made.
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