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Messages - peppons

#1
General Discussion / Re: Mad animal names
October 01, 2019, 06:19:25 AM
I remember being able to see madded animals in the wildlife tab and those animals had their name red (" Boomrat " but red). Does anyone know which mod was it then?
#2
General Discussion / Mad animal names
September 30, 2019, 12:09:35 PM
Before a clean install of the game, i had hostile animal's names on, now i don't have them anymore and can't seem to find them in the game options.
How do i turn them back on? It's a pain to find mad animals on the map without them being actually visible, even more if it's something tiny likes boomrats or hares or something similar.
#3
Help / Re: Lag/Stuttering caused by unidentified mod
September 27, 2019, 06:22:34 PM
Quote from: Penchekrak on September 27, 2019, 02:46:33 AM
Here is the video with timings: https://www.youtube.com/watch?v=sawWgNF5tmQ
There are four situations:
1 - Core, HugsLib, Mod Manager
2 - 10 mods
3 - 30-40 mods
4 - over 100 mods
All situations are without errors in logs. Lag spikes are clearly seen in all situations. Tested on Win7 and Win10.
I noticed RimWorld was loading things from mods i didn't have anymore, try to do a clean install: uninstall the game, delete the game folder AND the documents folder.
I'm testing right now and i had to spawn 80 colonists to start having freezes again, the lag spike from the gabage collector is like a frame skip, barely noticeable, with 3x speed and 4 mods: startup impact, mod manager, runtimegc and hugslib.

Try that out and let me know!
#4
Help / Re: Lag spikes after 3 years ingame
September 27, 2019, 04:37:29 PM
Ok, i've done some testing in and found out that the game freezes every time the garbage collector of unity gets called.
With runtimeGC i can see real time the ram usage, and as soon as i reach 969 Mb of ram, the game freezes and goes back to 691 Mb.
#5
Help / Lag spikes after 3 years ingame
September 26, 2019, 10:33:29 PM
I'm having lag spikes every like 5 seconds at 3x speed (the issue is still there at 1 or 2 speed, just less frequent). I'm currently at year 3 and i'm playing with a mod called "Faction manager", in my main base i have these lag spikes and if i create another colony and unload my main (i have only one colony with 12 colonists and 15 animals), i still have those lag spikes, less frequently but i still have them.
Had this issues with another "self-made modpack", always happens at year 3 or so. Also everything started after a big tribesmen sapper raid, they started running around the walls of my base shooting, some stopped shooting, other just charging my walls, and the game started to stutter and freeze every 1 or 2 seconds during the battle.

This is the modlist with the order  https://pastebin.com/ka2nZeej
This is the output log after opening the game and loading the save  https://pastebin.com/QJhibLph

Pc specs are Win10, 16gb ram,i5 4670k oc 4ghz and gtx 970 4gb vram

Thanks for the help

P.s. i can't do the 50/50 test, since i'm having issues only after a long time playing, also tried to clean every option with RuntimeGC, still having the same lag spike.