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Messages - Oranda

#1
General Discussion / Re: Problems alpha 8
January 05, 2015, 12:33:23 PM
I had the same issues a while ago, for some odd reason one or more xml file got corrupted.

Only way that I could figure out to fix the problem is to delete the game folder and unzip it back in place.
#2
General Discussion / Having fun in Rimworld
December 21, 2014, 10:06:47 PM
Bought the game over a year ago, not regretting it for one bit.

Just want to say thank you Tynan!

#3
Ideas / Re: My proposal for the turret problem.
November 07, 2013, 07:07:30 AM
Quote from: Sundaysmile on November 07, 2013, 06:50:49 AM
If Tynan wants to do away with the turrets, I think that's fine. 

Just my own opinion though, I think we need better defences which still include the colonists to actively take part in the battle rather than just let expendable turrets do all the work, while the colonists sit pretty inside their homes.

E.G.  You could build a pill box type structure where the colonist can fire, but gains substantial cover bonuses.  Similarly you could build sniper nests, a watch tower that while flimsy, increases range and accuracy of weapons fired from it. 

Just my two cents.

Yes, the basics need to be coverd, guard towers and pillboxes all the way.
#4
Ideas / Re: Got an idea for a Storyteller incident?
November 07, 2013, 05:59:27 AM
Relationship

Two colonists fall in love and one of them disassembles the bed the last slept on and moves it to their partners bedroom if there is space. Could perhaps branch into silly stuff like "demand a bigger room, or a kingsize bed".
(would be funny to see them sneaking around the base at night before the move beds)
#5
General Discussion / Re: The Big Patch Notes Topic
November 04, 2013, 05:33:59 PM
Ah cool, thats what I was hoping to see... Patch notes! \o/
#6
Quote from: Semmy on October 25, 2013, 12:39:24 PM
You could have a workshop for making different kinds of food and i could go on for long. But lets be honoust i havent had a bite of that paste they get but even i cant see it anymore d-;

A workshop for making different kinds of food? Why not just call it a kitchen?
#7
Ideas / Re: The Module Poll, Which do you want most?
October 13, 2013, 08:05:45 AM
Would love to see staged projects. Big buildings/devices that require lots of materials and need to be completed over a period of time in several stages.
Thinking about stuff like "base ai control", "droid cleaning production facility", "science center", "bio dome" or endgame stuff like a "orbital launch platform" & "space ship"

And with stages I think about stuff like construct datacenter, install/program ai, wire up the system for a ai base control. And have diffrent meanings to the stages and certain requirements. Like material requirements, certain parts (perhaps only obtainable by traders) and character expertise.

And in the end you would need all these things to get off the planet?

And looking at some of the game play, traders don't land. The just dump the stuff in your backyard. Implying that most space ships can't handle atmospheric flight. Now that i'm thinking about it... I start to wonder how the hell you sell stuff to them. Not like the got a convenient space elevator lying around on rimworld.