Played this modpack with Crash landing and Zombie Apocolypse,foumd some odd bugs:
1.Burning zombies will be ignored.Once a zombie was cought on fire,you pawns wont shoot at them anymore.You must shoot them manually like they were neutral.Mechanoid and pirates ignored burning zombies too,if all zombies were burning they will stuck,keep "standing"until zombies attacked them in meele.
2.Zombies hate my turrets.If you protect the turrets with walls and fence so zombies cant reach them,the main zombie horde will keep waiting,even someone is firing at them at point-blank range.
3.Sometimes an unfinished bionic will be titlied as"mechanisim"and stuck when work amounts reaches 0...
1.Burning zombies will be ignored.Once a zombie was cought on fire,you pawns wont shoot at them anymore.You must shoot them manually like they were neutral.Mechanoid and pirates ignored burning zombies too,if all zombies were burning they will stuck,keep "standing"until zombies attacked them in meele.
2.Zombies hate my turrets.If you protect the turrets with walls and fence so zombies cant reach them,the main zombie horde will keep waiting,even someone is firing at them at point-blank range.
3.Sometimes an unfinished bionic will be titlied as"mechanisim"and stuck when work amounts reaches 0...