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Messages - Khaosius789

#1
Releases / Re: [1.0] Gear Up And Go
December 08, 2018, 03:33:42 PM
I cannot seem to get this to work, regardless of anything else. I'm using BCP, but nothing seems to change. Coudl we get a more indepth, detailed tutorial?
#2
Haha, I was silly and failed to extract the actual mod out from the folder. Works fine. Looking forward to your official update Shinzy! Your mod is like, indispensable to my Rimworld experience.
#3
So, in the mean time, how do I get the version Umbra uploaded to work? It says it has the incorrect version in console, but none of the items show up in game.
#4
Can you buff the concrete health please? At the moment it's only slightly stronger than most of the stone blocks, so it doesn't really make sense to use it when the stone block walls offer a beauty bonus...
#5
Does not seem to work. Please advise.
#6
Please update, Image. :(
#7
Ideas / More Priority Numbers
July 28, 2015, 01:54:40 AM
I'd like to be able to assign colonists a number priority for each category. I don't see why it has to be 1-4 and leave room for colonists to have to choose between tasks. I'd like to be able to assign 1-15 or however many tasks there are to increase micro management ability.

I've talked to a few modders, and apparently it's hard coded, so it'd have to be a core gameplay change.
#8
Book Mark it
#9
Quote from: Asfalto on February 02, 2015, 10:24:07 PM
Would it be hard, for my personal use, to create a console with a "call all crawlers" command, and a "back to work" one?

When under attack it's really sad to watch them go suicide hauling stuff around..

Or have a small Antenna that you need to have built in order to control them? And then that Antenna could have Recall and Work buttons...
#10
Quote from: SilverDragon on February 02, 2015, 08:36:35 PM
Quote from: Khaosius789 on February 02, 2015, 08:15:51 PM
After three years... I've yet to see a trader with a mining drill. Please make it craftable.

Here you go, a quick hotfix to add a Mining Drill recipe into the Lathe.
Contains a fixed Recipes_IR.xml and Buildings_IRProduction.xml , so just overwrite your existing ones when extracting this like you would any normal mod. Let me know if theres any issues with it.
https://www.dropbox.com/s/txvf71qbatx6tln/Industrialisation-AddedMiningDrillRecipe.rar?dl=0

EDIT: If you feel like 400 steel is too expensive for it, you can change the recipe ingredients in Recipes_IR.xml

Works flawlessly. Made one in a few seconds. Thanks much!
#11
Would it be possible to set a custom range for the shields, with a custom strength? I just watched 2 Centipedes with chainguns rip through four fortress shields... They're definitely not strong enough.

Also, 2.7k for 2k shield strength seems underpowered. Especially if you're not using nuclear or fusion mods.
#12
After three years... I've yet to see a trader with a mining drill. Please make it craftable.
#13
Apparently I'm dumb, but which table do you make the rug at?
#14
Quote from: Orion on February 02, 2015, 09:34:48 AM
Quote from: Khaosius789 on February 02, 2015, 02:58:22 AM
Quick error, I'm getting a TON of repeat commands when I do a bill at the Machining table, and narrowed it down to this mod. D:
Thanks for reporting this. Are you using version 1.02b? Are you using any other mods that use the machining table?
Could you make a screenshot of the error, including the whole message?

When I loaded up the game to take the screen shot, error was gone, so maybe just a glitch. xD Thanks for the quick reply though!
#15
Quick error, I'm getting a TON of repeat commands when I do a bill at the Machining table, and narrowed it down to this mod. D: