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Messages - bananskrue

#1
Quote from: Epyk on January 10, 2015, 01:39:57 PM
Quote from: bananskrue on January 10, 2015, 06:43:27 AM
A bit of a newbie question here in getting this to work (first mod but I liked the idea and the pack). I did as the installation notes said, but how do I know if the mod is active? I start a new colony and there's no new buildings and no new research or anything, but the mod shows up as activated in the mods list and I restarted my game and started a new colony since then.

Is it working or what?

It might have to do something on your end, you're the only one experiencing this problem.
A lot of these things you have to research, however, there are things that don't need research.
And from enabling all the mods, and starting a new colony you don't see anything new in the architect tab? The furniture tab should be the most noticeable as it has tons of items without research.
Also, what version of Rimworld are you using?

I might have misunderstood. I unzipped the epyk mod pack into my mods folder as one single mod (and enabled that one single mod in the mods folder). This did not work.
Unzipping and enabling each mod individually however, did work. Did I just get it wrong?
#2
A bit of a newbie question here in getting this to work (first mod but I liked the idea and the pack). I did as the installation notes said, but how do I know if the mod is active? I start a new colony and there's no new buildings and no new research or anything, but the mod shows up as activated in the mods list and I restarted my game and started a new colony since then.

Is it working or what?