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Messages - hyperpeople

#1
Bugs / Pet zoning bug
September 11, 2015, 04:17:43 PM
I am able to set a animal to my zones without taming it.
I rescued this bomalope after a fire and healed it.
#2
Bugs / Re: 11.834 Bug report
June 10, 2015, 06:00:25 PM
me too, then i unpacked the game again and removed the other one, and it doesnt came up when restarting the game.
#3
Bugs / Zones
June 10, 2015, 05:59:13 PM
When selecting zones, if you select one zone, the zone icon automatically disappears and you have to select the Zone again.
I think its a bug because it wasnt this way befor and is really annoing when setting more then one zone or making complex zones.
(it doesnt happen with restriction area zones)
#4
Ideas / Re: Weapon Rack stacking
May 13, 2015, 02:00:55 PM
Clothing is much smaller. you can easily build a tower with over 99 TShirts in RL.
Your example is not very legit for this game.
#5
From the changelog: "Created escort duty and attendant AI behaviors. Non-sappers can now escort the sappers."

I think they just go with them, avoiding turrets or shooting them.
#6
General Discussion / Re: Psychic slug thing
May 12, 2015, 04:09:25 PM
At this point i want to share a little pic with you. The text in the upper left says "The trader has been successfully defended"
You just have to shoot at this lil shit at the right time ;) I didnt do anything myself to kill the machanoids.

#7
but how do you get raiders to go in a room without destroying the door and keep the heat inside?
#8
Ideas / Re: Call to Arms
May 07, 2015, 10:13:44 AM
+1 Sounds very nice and a good way towards killbox avoiding
#9
Ideas / Re: Personal Space
May 06, 2015, 03:01:40 PM
Quote from: Ketzal on May 06, 2015, 11:53:21 AM
You can engineer this yourself in the current game.

1) Make a multi-room area away from main area (bedroom, joy room, work room and mini fridge).
2) Assign your artist a single priority to create art
3) Have haulers keep the attached storage area(s) stocked (critical storage)

I know and did this already, very good for brain damaged pawns. But There are still pawns coming in and eating, or crafting at the table, wich causes disturbed sleep when he is still in bed, or when an other pawn is stealing his workplace.

It would just be so much better when the whole room is for a single pawn and not just a bed.

You can already asign a whole room for prisoners, and a bed for a single pwan, why not combining both?
#10
Ideas / Personal Space
May 06, 2015, 10:32:41 AM
I would like to see a zone for personal Space, where only one colonist is allowed to take things from or use things in it. Other colonists are allowed to haul things into it, though. Just like a stockpile with unallowed things can be stacked with the same thing, too.

That would be an easy solution for so many things. Imagine to have whole ateliers for certain colonists with bedroom and benches and joy activities. You not longer have problems with braindamaged people wandering around for hours to collect their meal, and you can specialise colonists on some works like art etc. Then you could have a kitchen and haulers, who bring the artists and crafters their meals and material, and for joy activities and social contact they would meet in a playroom with booze and billiard.

This would definitly make the game a lot more attractive, because it is more like real life where every person has thier own room and workplace.
Also the many bedrooms would get a completly new meaning, in the way the whole base is designed and they look more diffrent from each other.

What do you think about it?

#11
Ideas / Re: Killboxes and combat, a fix?
May 05, 2015, 03:58:48 PM
You dont have to delete sniper rifles, just say they would have the highest accuracy in high range, while combat rifles would have the highest accuracy in medium range. Their high rang accuracy would be drastically under the snipers, so that snipers still have a good use. You could balance the weapon system with the accuracys in low, medium and high range.
#12
Stories / Re: Your Best Screenshots
May 04, 2015, 12:14:55 PM
Quote from: Xanting on May 04, 2015, 12:48:06 AM
A PSA about putting vents on the side of your buildings (unless you like all your prisoners getting cooked alive).

what does psa mean? also i dont see any vents in the picture. What caused the fire?
#13
Bugs / Update the mod folder
May 02, 2015, 06:16:28 AM
When the game is open and you change mods in your mod folder, the game doesnt update the mod folder when you click on mods, so you have to quit the game and restart to be able to change the mods.

The mod folder should be checked and updated every time you click on mods in main menu
#14
Stories / Re: Dictator Style Colony.
May 01, 2015, 05:02:42 PM
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#15
Ideas / Re: We weren't First
April 30, 2015, 05:43:32 PM
You can still make your own maps and share them, so others can play on many different worlds.

Would be a proper solution to your problem until sth is added ;) https://ludeon.com/forums/index.php?topic=12723.0