Hey guys,
Thanks for the feed back, and pointing me to quotes answering my questions. Just thought I should throw the idea out there to be sure. Er, what kind of timescale for each play through are we talking about? Is the game going to end at some point even if the colony is running well? I had thought since its a sandbox game you're supposed to keep your colony running as long as you possibly can or want to. In that case aging and pregnancy seem pretty fine; as you'd be spending a long time on one map. Having a colonist arrive pregnant and then give birth with a child that doesn't age isn't very appealing. Rather is pretty dam immersion breaking. I'd rather children not be implemented all together if that's the case.
If implementing children and age is a large game design hassle I'm fine with that. If its not being implemented because it "takes time" in game, then I'd have a problem. I think children and aging is a pretty big side effect of living. If colonists get along, and are 'compatible' with each other they would procreate. Consequences of that would follow. Hell even if they don't get along all that well, kids are still a possibility (suspension bridge effect anyone?). Are aging and children a fun game mechanic, probably if people want a realistic challenge. Perhaps (much?)later, aging and children would be put in. It could even be an option to turn on and off for those who don't want to deal with that kind of thing.
I'm a little concerned that the teaching idea hasn't been talked about, was that already suggested or was it a bad idea?
Anyways, thanks again for the comments!
Thanks for the feed back, and pointing me to quotes answering my questions. Just thought I should throw the idea out there to be sure. Er, what kind of timescale for each play through are we talking about? Is the game going to end at some point even if the colony is running well? I had thought since its a sandbox game you're supposed to keep your colony running as long as you possibly can or want to. In that case aging and pregnancy seem pretty fine; as you'd be spending a long time on one map. Having a colonist arrive pregnant and then give birth with a child that doesn't age isn't very appealing. Rather is pretty dam immersion breaking. I'd rather children not be implemented all together if that's the case.
If implementing children and age is a large game design hassle I'm fine with that. If its not being implemented because it "takes time" in game, then I'd have a problem. I think children and aging is a pretty big side effect of living. If colonists get along, and are 'compatible' with each other they would procreate. Consequences of that would follow. Hell even if they don't get along all that well, kids are still a possibility (suspension bridge effect anyone?). Are aging and children a fun game mechanic, probably if people want a realistic challenge. Perhaps (much?)later, aging and children would be put in. It could even be an option to turn on and off for those who don't want to deal with that kind of thing.
I'm a little concerned that the teaching idea hasn't been talked about, was that already suggested or was it a bad idea?
Anyways, thanks again for the comments!