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Messages - wad67

#1
I recently had a drop pod raid, right in the middle of my underground base, Cassandra rough.
Was this prevalent in previous releases? I found it peculiar that the drop pods were able to penetrate through overhead mountains on some tiles.
Granted, there was a few rock roofs(thin) and maybe a couple of constructed roofs.

Not sure if this was intentional or already present in previous versions.

EDIT:

Apologies, I had already asked this question a few years ago.
#2
Bugs / Re: Alpha 11 - Idle colonists
June 16, 2015, 01:20:54 AM
I might be able to dig one up, unfortunately the one I am currently using is modded so that will not do.
I have experienced the same effects on an older unmodded save, so I will attempt to find that and post it here.

In terms of speed, I use cheat engine to run the game at 2x speed(at all 3 speed levels). I already know what you are thinking but bear in mind this also happens without using CE, at normal game speeds.
It's just any number of colonists after establishment when there is plenty of spare time.

EDIT:
Here is the save: https://www.dropbox.com/s/0hevyb8gcynthyl/Idle_Lag.rws?dl=0
#3
Bugs / Re: Alpha 11 - Idle colonists
June 15, 2015, 03:22:42 PM
I think I have it figured out now, I typically have my colonists do every job they can do.
So with them looking for so many jobs..
Specs:
Operating System
         Windows 7 Professional 64-bit SP1
      CPU
         Intel Core 2 Quad Q8200 @ 2.33GHz   34 °C
         Yorkfield 45nm Technology
      RAM
         6.00GB Dual-Channel DDR2 @ 333MHz (5-5-5-15)
      Motherboard
         Gigabyte Technology Co., Ltd. EP43-UD3L (Socket 775)   37 °C
      Graphics
         SyncMaster (1680x1050@60Hz)
         2047MB NVIDIA GeForce GT 610 (Gigabyte)   38 °C
      Storage
         238GB CORSAIR FORCE LX SSD ATA Device (SSD)   35 °C
      Optical Drives
         No optical disk drives detected
      Audio
         High Definition Audio Device
#4
Bugs / Alpha 11 - Raiders through the roof.
June 15, 2015, 06:49:38 AM
Just had a bunch of raiders drop right into the middle of my base, straight through the mountain.

Easy enough to reproduce, Build an enclosed/roofed base and cheat in pirate raids, you will eventually get drop pods drop inside your base.

One other small bug with sieges, My base is built very close to the edge of the map, the raiders designated a siege base in my solar fields, they couldn't build it so they just went home.
#5
Bugs / Performance problems from idle colonists
June 15, 2015, 06:45:48 AM
Having Idle colonists at higher game speeds is really taxing.
To the point at which the game is unplayable.
This does not occur on Alpha 10.

1 Idle colonist at 8x speed is enough to grind everything to a halt.
10 idle colonists are game breaking, even at normal speeds.

I would highly suggest at least having a look at the code as I suspect colonists looking for jobs are quite resource intensive.
Not running any mods, reset configs.
Reproducible on any colony.