Seems like there is an option missing. Or am I missing something?
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#1
Outdated / Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
October 29, 2017, 07:16:55 AM #2
Outdated / Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [8/28/16]
September 02, 2016, 10:23:58 AM
When I enable this mod it brakes the joy for colonists. Simply put they completely ignore any joy activity and are forced to go mad due to negative joy deprived bonus.
Here is the modlist I use:
Here is the modlist I use:
#3
Outdated / Re: [MOD] (A8) AlphaTweaks - Automatic Trade and Haul and more! (Updated 01/03/15)
February 02, 2015, 02:16:03 PMQuote from: SilverDragon on January 28, 2015, 01:14:13 PM
I guess the best workaround for the automatic corpse stripping you could do is change in the Defs\WorkGiverDefs\Alpha_WorkGiverDefs.xml the
<defName>StripCorpses</defName>
<priorityInType>5</priorityInType>
By default its 5, so its on par with normal stuff when it comes to hauling, hauling corpses has a core priority of 10, so if you set your Priority for stripping corpses to 10 or 11, they should do that first things first if there is a corpse in your homezone that can be stripped, as in, whenever they haul a corpse into your base (homezone) and drop it on the floor, the next thing theyll do is notice that they can totally strip that corpse out of all it's worldly possessions, so they'll do that, and check if theres more corpses to be stripped, and head back out to haul more dead people to be stripped.
This is atleast how I imagine it should work on those settings.
Thanks! It worked.
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