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Messages - vel10

#1
Releases / Re: [1.0] Better Loading Mod
March 17, 2019, 04:28:24 PM
I seem to have the exact same problem as Ronburgundy. My game loads just fine, only takes a couple minutes, then sits there for about 26 minutes on 'Reloading DefDatabase: RecipeDef.' It's also database number 94.

Here's my output log: http://pasted.co/e4d98454

I've also run Startup Impact, which informs me that my time was 1952.4s, and 1592.4s of that time is 'Not directly related to mods' if that helps.
#2
A vamp set to nonlethal animal draining keeps making a beeline towards an insectoid hive to feed on them. There are plenty of other animals on the map, though they seem to be further away.

Is there any way Vamps can be set so that they don't target and aggro insect hives unless there's no other option?
#3
I didn't get the impression that it was the number of 'things to craft' that people wanted simplified, but rather the number of benches and complex recipes and whatnot.

I personally don't particularly mind those, but yeah.

Also, I concur with w00d. I don't particularly like having to rely on random number generator stuff to get the things I want.
#4
I was looking at the upcoming changes list for Alpha 13, and Tynan mentioned he was going to create several new kinds of 'mechanite infestations' - nanites, basically, which give various abilities at the cost of either pain or fatigue.

Do you think the creation and deliberate infection of people with mechanite infestations would be possible for the next version of this mod? It's certainly within the scope of the augmentation theme of the mod, at least. I'm not sure how you can prevent them from being cured, but perhaps that function will already be in Alpha 13, since they're seemingly useful.

The upcoming trauma savantism feature also seems like it has potential as some kind of deliberately engineered neural modification, with reduced drawbacks, similar to what DARPA is currently researching. That's a bit more distant from Prosthetics than simple nano-augmentations, though, so eh.