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Messages - Martiniator

#1
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 03, 2016, 10:21:26 PM
Since I am scared of raids (I don't find it easy to make good defenses), I played with Phoebe Chillax on freeplay (the easiest) difficulty.
When I just felt I had decent enough defenses, I switched over to Sereniz Sadistic on basebuilding diff., which in my opinion shouldn't be hard at all.
As soon as I changed, a raid party of about 20 came checking out my place, with half a minute later a warg pack. Luckily they spawned in the same location, and the raiders took care of the wargs. When I had killed off the raiders, another group came. I took care of them too, but my automated defenses were pretty much destroyed.
Immediately after that a third group of raiders joined in and took care of my colony...
So, in short, in about 2 game days I got attacked by 3 raider parties, in total I guess about 60-70 people, and a warg pack. This doesn't feel right for a storyteller who is supposed to lower the amount of raids.
I wonder if I found a glitch/bug or if this is just terrible luck.
#2
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 30, 2015, 11:21:04 AM
I have 2 questions about the manager.
Sometimes when I assign a job in the manager screen, I find double bills in my workstations. For example, right now I have a bill to make glass 21 times, and a bill to make glass 37 times. Is there a way to prevent this from happening?
Secondary, I have some chickens, mainly for eggs, so I keep the hens away from the rooster. Can I use the manager to keep 1 hen near the rooster, so she can lay fertilized eggs, to keep the population up? Or is that something I have to do manually in the animals menu?

edit: I have a third question too, whenever I try to set up something in the livestock menu of the manager, the game makes a very annoying noise like it is trying to select something constantly. Only in the menu for handling chickens this doesn't happen. Is this some sort of bug I should report?
#3
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 15, 2015, 02:27:55 PM
Quote from: simon-82 on December 15, 2015, 11:58:50 AM
Quote from: Martiniator on December 15, 2015, 10:33:09 AM
I have done exactly the same thing as cst89, and ran the script you provided. It didn't work for me, I still got the same error. My computer runs on Windows 10 x64.
Can you try running this script I attached?
I removed the else statements and replaced them with a "goto line" approach.
I seriously don't know why it can't parse a simple if-else statement for some of you guys...
Thank you! It works now. I have no idea what caused the earlier errors, but now it works fine!
#4
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 15, 2015, 10:33:09 AM
Quote from: simon-82 on December 14, 2015, 04:27:40 PM
Quote from: cst89 on December 14, 2015, 04:03:04 PM
No, I'm not a programmer at all. There was no problem with the extraction, if you mean the length of the folder name. I thought the exe actually alters the LocalLow folder and replaces the old modconfig with the MVP one (from the SaveData folder). That's how the other mods I used before worked, I thought yours does the same.

So I repeated the test:
Deleted the LocalLow folder to make sure it has no previous data. Made Vanilla installation of the Rimworld to the drive (actually copied a prepared vanilla installation on my drive), launched vanilla game once, just changed the Language in the menu to English and closed the game. Default Rimworld config folder in LocalLow was generated. Then I downloaded a new MVP 1.21.zip from github. Extracted the file with 7zip to my desktop. Content of the folder was copied directly to the gamefolder. Launched the exe and got this error:
Thanks for doing this. It helps me finding the error.
I have a first idea. No way to test it for me, as the script runs fine on my pc.
You are doing everything right.
Can you try and run the script I attached here for me? Just put it in the folder you have now and run it. I just added one line for now. Not sure if it changes anything. If it still is doing the same as before, I need to change more
I have done exactly the same thing as cst89, and ran the script you provided. It didn't work for me, I still got the same error. My computer runs on Windows 10 x64.

I have very, very basic knowledge of programming. As far as I can tell from the script, it should continue after it found modsconfig.xml. Instead it continues on to the else part and says it hasn't found a proper modsconfig. That is the part I don't understand. Why say it found the file and after that say it hasn't found it?
#5
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 14, 2015, 07:27:44 AM
I tried installing this modpack, but whenever I run setup_modvarietypack (to create the shortcut) it says there is no proper modsconfig found, and that I have to make sure I copied everything from the zip file correctly. I followed the installation instructions, so I should have done that correctly.

I'm a bit lost here, I feel I'm missing something, but I don't know what.