Errm... I reopend the same downloaded file with 7-zip (instead of WinRar) and it works now. I really dont know what went wrong there.
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#1
Bugs / Re: A10c Starving without table and permantly cramped environment
April 20, 2015, 04:31:22 AM #2
Bugs / A10c Starving without table and permantly cramped environment
April 19, 2015, 12:06:33 AM
Its my first Bugreport ever so I hope I do irt correct.
So first the starving Bug
-What the circumstances were.
Started a new game. Dont build a table
-What happened.
Colonist gets hungry goes to a survival meal stares at it until he starves.
-What you expected to happen.
errrm that he eats it.
-How we can reproduce the bug. This part is important!
Start a new game and dont build a table.
I know its a minor bug because if you build a table he starts to eat the food but its kinda annoying.
The cramped evironment bug ,well I started the game and right after the colonist landed the got the -10 buff.
[attachment deleted due to age]
So first the starving Bug
-What the circumstances were.
Started a new game. Dont build a table
-What happened.
Colonist gets hungry goes to a survival meal stares at it until he starves.
-What you expected to happen.
errrm that he eats it.
-How we can reproduce the bug. This part is important!
Start a new game and dont build a table.
I know its a minor bug because if you build a table he starts to eat the food but its kinda annoying.
The cramped evironment bug ,well I started the game and right after the colonist landed the got the -10 buff.
[attachment deleted due to age]
#3
Ideas / Mechanoids could give more...
March 04, 2015, 03:27:51 PM
I mean its nice to recycle Mechanoids into steel and plasteel but they could give us a little more unique stuff like some mechanical joints to produce simple prosthetic or you can claim their weapons for a wider range of turrets.
#4
Ideas / Re: Your Cheapest Ideas
March 01, 2015, 03:27:58 PM
How about produce your own modern Weapons/armor which requires a second skillcheck. Like: First make (for exemple) Pistol-parts at the machine table (require crafting skill 5 and only steel) and then made the whole Weapon at the Smithing-table with a materia you like (for exemple:granite increase life and aiming time, wood reduce aiming time and health) or Helmet-Part(s) at a Smithing-table and finish it at the Tailor-bench
The quality of the Product cannot be better then the first skillcheck but worsen (not much) ("normal" Pistol parts can become "shoddy" but not "good" and "masterpiece" not worser then "normal")
Not every modern weapon/armoe shall be produceable , only: Pistol( skill 5) ,Survival-Gun (skill 10), Assault (skill 15) Helmet ( the normal one not kevlar or power armor skill 7) and Armor-Vest ( skill 12)
The quality of the Product cannot be better then the first skillcheck but worsen (not much) ("normal" Pistol parts can become "shoddy" but not "good" and "masterpiece" not worser then "normal")
Not every modern weapon/armoe shall be produceable , only: Pistol( skill 5) ,Survival-Gun (skill 10), Assault (skill 15) Helmet ( the normal one not kevlar or power armor skill 7) and Armor-Vest ( skill 12)
#5
Ideas / Re: Your Cheapest Ideas
February 24, 2015, 10:17:18 AM
Butchers human corpses Increase medical skill.
#6
General Discussion / Re: Call for public testers!
February 18, 2015, 05:12:18 AM
I cant also not find/see the puplic tester forum. I got Rimworld via gifting last christmas so maybe there is a problem. I could send the Transaction ID or something like that to verify "my" purchase.
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