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Messages - Mavrick2489

#1
Ideas / Re: A use for the coast and water....
May 07, 2015, 10:12:43 PM
I agree but just tossing out the idea. I just thought it would balance out these biomes sort of. I play the temperate forest mostly.
#2
Ideas / A use for the coast and water....
May 06, 2015, 09:02:48 PM
I think fishing and hydro electric would be nice to have in the game to make the coastal biomes more playable. Skills could be fishing, boat building, swimming, and more. Raids could come in by water like pirates. Joy could be laying on the beach etc or a bad event could be shark attack, tidal wave, and drowning. A side note trapping would be a good idea as well for land hunting. Other water related stuff - Drought for crops during heat wave need to research irrigation. Irrigation needs wells which can be on the map like steam vents with pipelines. Winter biome or season colonists want to go sledding in the winter for joy, build a snowman, or snowball fight.
#3
Ideas / Re: Fishing Ability
February 23, 2015, 11:14:18 PM
I like both above. Possible drowning (swimming skill as well) plus fishing boats (crafting) maybe. Droughts and flooding so sometimes the only way to get to another part could be only by boat or swim. Require possible surgery to remove hook or leaches.
#4
Ideas / Fishing Ability
February 23, 2015, 06:53:03 PM
Adding Fishing ability to area with water to make a different food souce. Safer than Hunting. "minigun hunting accident"   Also maybe the ability to move to different spots on the map or raid other AI colonies.
#5
Ideas / Re: Your Cheapest Ideas
February 23, 2015, 06:45:51 PM
Adding Fishing ability to area with water to make a different food souce. Safer than Hunting. "minigun hunting accident"  ;) Also maybe the ability to move to different spots on the map or raid other AI colonies.