Well dam... thanks. Someone lock this thing.
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#1
Bugs / Re: A13 Bug - Crematorium no valid resource, will burn burn corpses
April 17, 2016, 09:44:55 PM #2
Bugs / A13 Bug - Crematorium no valid resource, will burn burn corpses
April 17, 2016, 06:33:17 PM
In my A13 game I am unable to burn corpses in the crematorium.
The crematorium is powered, has a Do Forever bill with Humanoid corpses allowed and a range that covers the stockpile with the corpses.
The corpses are allowed.
The colonist selected for the job has crafting
When I prioritize the crematorium, the message that no valid resources are available is given.
Made a short video demonstrating the problem here: https://youtu.be/PdqW7D9h7Fg
Unable to include the World and Game save file as the Zipped files are 669kb which exceeds your upload max by 69kb.
The crematorium is powered, has a Do Forever bill with Humanoid corpses allowed and a range that covers the stockpile with the corpses.
The corpses are allowed.
The colonist selected for the job has crafting
When I prioritize the crematorium, the message that no valid resources are available is given.
Made a short video demonstrating the problem here: https://youtu.be/PdqW7D9h7Fg
Unable to include the World and Game save file as the Zipped files are 669kb which exceeds your upload max by 69kb.
#3
Bugs / Game Crash on Alpha 13
April 14, 2016, 10:06:33 PM
Had the game paused for about 20 minutes and came back to a crash.
[attachment deleted by admin - too old]
[attachment deleted by admin - too old]
#4
Video / Cassandra Extreme - Everybody gets gored... is this how it will end?
May 31, 2015, 03:23:52 PM
This episode was brutal with a Mass Boar attack. Is this how it is going to end? With Pigs?
https://www.youtube.com/watch?v=xGCWPEmIRf8
DextorPlays
https://www.youtube.com/watch?v=xGCWPEmIRf8
DextorPlays
#5
Video / DextorPlays Rimworld Impossible (Cassandra on Extreme)
May 04, 2015, 12:33:04 AM
Started a Rimworld Series with Cassandra on Extreme using 9.727. Looking forward to Version 10 once I rescue these people! (I hope)
https://www.youtube.com/watch?v=y2esFS6S8JM
https://www.youtube.com/watch?v=y2esFS6S8JM
#6
Ideas / Repair of degraded items
February 24, 2015, 06:53:25 PM
Now that items like clothing degrade, I would like to suggest the option to repair them to full condition. This could use the appropriate production table to execute, such as the tailor bench to repair pants. You could also link the max condition repairable to the skill of the person doing the work.
In the current state, it devalues the high end (Superior+) gear available from the traders. I can't see spending 100k (iirc) on a mastercrafted power suit. Even if I had the cash, the degrading would just be painful to watch.
...Must test putting valuable gear in the freezer to see if that will halt degrading.
In the current state, it devalues the high end (Superior+) gear available from the traders. I can't see spending 100k (iirc) on a mastercrafted power suit. Even if I had the cash, the degrading would just be painful to watch.
...Must test putting valuable gear in the freezer to see if that will halt degrading.
#7
Ideas / Surgery/repatriation of Friendlies that have been rescued
February 24, 2015, 06:48:28 PM
During my last game I rescued a friendly that was incapacitated. Seems he had a leg blown off. I nursed him back to full health, but was never able to repatriate him to his tribe since he could not walk home. When his tribe came for a visit, they left him with me. I eventually had to let him starve to death to avoid the constant drain on food and time.

#8
Ideas / Re: Scavenger Raider Event
February 24, 2015, 06:44:34 PM
I was thinking about this as well while playing my 9b games on max difficulty. When the fifth group of 35 tribesman rushed the 14 turrets, 4 guys with MiniGuns and 3 with Sniper rifles.. I just had to wonder about the population of the "tribe" and the mental impact of the losses.
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