Sounds great! Really calming, I like it!
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General Discussion / Re: Made a song for RimWorld today, feedback would be great!
June 13, 2016, 09:11:39 PM #2
General Discussion / Re: Desperate colony or a busy crossroads ?
February 28, 2015, 08:44:54 AM
From my understanding the ships that pass by are only here for trading, and as of now the only visitors that you receive are indeed from the same planet. Hope that helped clear things up for you.
#3
Ideas / Re: Scavenger Raider Event
February 25, 2015, 09:19:30 AMQuote from: erdrik on February 25, 2015, 01:23:09 AMHahaha woops, I totally read over that part where you addressed the homezone limiters!Quote from: PigletsFury on February 24, 2015, 08:53:49 PM
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I disagree, if the scavengers avoided the homezone players could easily abuse this mechanic by homezoneing all or most of the map when this event occurs.
You mean that potential that I already addressed in the opening post?Quote from: erdrik on February 24, 2015, 04:39:56 PM
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(May want to add limiters to how far you can make a homezone beyond a colony construction, to prevent players from just homezoning the whole map.)
...Quote from: PigletsFury on February 24, 2015, 08:53:49 PM
I feel that if they instead avoided the colonists it would result in much more interesting gameplay
And how is it interesting if its just a raid mechanic that avoids colonists?
If anything it will make mountain colonies super easy to defend.
Just put yer colonists at the entrances and the scavengers would never get in.
That is not even remotely interesting.
EDIT:
I think it is far more interesting an idea that they take the things that are outside of your colony's purview, to draw you out of the colony and force you to take a risk to protect your distant claims.
RNG could even throw an actual raid in the middle of it and suddenly your caught out of the colony during an attack!
Not only is that more interesting, its much more emergent.
I think I'd much rather prefer you idea over mine.
#4
Ideas / Re: Scavenger Raider Event
February 24, 2015, 08:53:49 PMQuote from: erdrik on February 24, 2015, 08:09:10 PMI disagree, if the scavengers avoided the homezone players could easily abuse this mechanic by homezoneing all or most of the map when this event occurs.
I don't think they should enter the HomeZone because that is where the colony defenses are likely to be, and a scavenger is all about minimal risk for reward.
Coming into the colony can escalate, and then it just becomes a small raid.
The idea is they come and take the things that are outside of your colony's purview.
I feel that if they instead avoided the colonists it would result in much more interesting gameplay

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