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Messages - slyscavenger

#1
Ideas / Re: Jewelries!
July 09, 2017, 03:32:06 PM
Hmm, yeah i do like this idea. They could also take the opportunity and add rare gems and minerals into the game.
#2
Ideas / Using chemfuel for cremation.
December 28, 2016, 08:11:46 PM
Well, crematoriums use a ton of power, why not let us use chemfuel in them?
#3
Tynan, hire this man.
#4
And in the hotter biomes there should be a 'splash fighting' if they're close to water
#5
Ideas / Cracked/broken bones should last longer.
December 26, 2016, 07:51:21 PM
Shouldn't broken bones take a few seasons to heal? It would seem a bit more realistic that way.
#6
General Discussion / Re: Blackout Drunk kitten... what?
December 25, 2016, 08:47:57 PM
One of my cats overdosed on Yayo.
#7
General Discussion / Re: Getting alot more headshots
December 23, 2016, 12:05:10 PM
I wanted prisoners but apparently my colonist did not.
#8
General Discussion / Getting alot more headshots
December 23, 2016, 12:00:44 PM
Idk why, but my colonist are aiming at raiders heads more often in this new update. I LOVE IT.
I like to look at the bodies after a good fight and 5/6 raiders had their brains destroyed (the sixth was hit in the heart and my doc couldnt save him in time), I was very proud LOL.
#9
Ideas / Artery Damage
December 15, 2016, 09:06:41 AM
Maybe arteries could be implemented into the body part/organ health panels. Damage could be implemented in the game to affect the bleed rate.

Just a thought.

#10
Ideas / Acquired traits.
July 13, 2016, 05:15:23 AM
I think it would be nice to have colonist gain either good or bad traits overtime.

Traits such as:
Cannibalism- Your colonists can get used to eating human flesh.
Desensitized- Not bothered by dead bodies if your colonists kill count is high enough.
Addictions- I your colonist drink enough alcohol (or chocolate, maybe gain a sweet-tooth addiction)
Fear- Lets say your colonist gets downed by a squirrel, maybe they'd become deathly afraid of them afterwards.

I'd say this is a feature worth doing.
#11
Ideas / Non-lethal methods of capure
June 29, 2016, 04:50:31 PM
Wouldnt it be nice to not kill a colonists relative in a raid?
What if something like tranquilizer guns Or Sleeping morters were added to safely capture prisoners.
#12
Mods / Re: [mod request] small jobs for prisoners
April 07, 2016, 08:22:08 PM
i was thinking something like a prisoner zone, like an animal zone, but y'know with prisoners
#13
Mods / Re: [mod request] small jobs for prisoners
April 07, 2016, 04:54:22 PM
lol i just wanted prisoners to sweep my dirt and carry my rocks.
#14
Ideas / Pistol Whip
April 07, 2016, 04:51:13 PM
Ever had a colonist almost mauled to death by a squirrel only because he was too close to fire his weapon?
I'd like to see a weapon bash implemented just to stun and run, please Ty Ty
#15
General Discussion / Re: How do you guys make money?
March 21, 2016, 05:09:12 AM
raider skin clothing sells for a nice price lol

i also mass breed chickens