Is there a Mod that turns the lights on when you enter the room and off when you leave the room?
Thanks
Thanks
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Show posts MenuQuote from: Tatte on November 07, 2015, 10:16:02 PM
Wouldn't it be great to do a 1 person play through? But then your colonist gets shot and he/she slowly bleeds to death? I would love a mod where they can grab some medicine and hop into a med-bed and heal themselves! (Healing would take x2 longer per. wound) I would code this my self, but i have no idea how. Thanks to anyone who can do this!
Quote from: Z0MBIE2 on November 17, 2015, 11:22:33 AM
Well then... That got hostile. Now, @Vagabond suggestions, that seems interesting. Bit complicated I'd say though. Also for time, Tynan is doubling a day's length in the next Rimworld update, or somewhere near then, to help fix those time problems.
Quote from: TLHeart on November 16, 2015, 06:53:30 PMQuote from: DGInFamous on November 16, 2015, 11:23:18 AMQuote from: TLHeart on November 16, 2015, 12:00:40 AM
wow, a 7 year colony and a 12 year colony. yep those babies are finally big enough to do some work now.
Wow TL you apparently just read the last post and nothing else. Plus why do the children HAVE to grow up to be put to work, why can't there just be children in the colony?
And everyone's opinion and input matters, that's why games are the way they are, cuz people have input. Stop shooting down suggestions just cuz YOU don't agree or YOU don't see how it could work. I support the idea of relationships and reproducing. Actually makes more sense than "convincing" the enemy to join.
Doesn't make me any more right than you or vice versa.
And TL I suggest you read the OP to prevent you from seeming ignorant to the post. Just a suggestion.
I did read the op... and I will quote it here "So I happened across the Romance mod by Lord Fap, in my search for a mod that makes it easier to get more colonists.. I found it lacked the only thing I'd need from a romance mod, is the extra colonists"
So look in the mirror about the ignorance.
Quote from: TLHeart on November 16, 2015, 12:00:40 AM
wow, a 7 year colony and a 12 year colony. yep those babies are finally big enough to do some work now.
Quote from: Tatte on November 15, 2015, 04:41:09 PMQuote from: Z0MBIE2 on November 15, 2015, 11:59:00 AMQuote from: DGInFamous on November 15, 2015, 07:32:24 AM
Well if aging was a thing like in the [Sims] then breeding would work just fine. Instead of aging being 1:1 it could be for every one year they age 3-4 years... or even 6-7. Let our colonists die of actual natural causes for heavens sake, we've worked together for 6+ years and hes struggling to move now lol.
And no breeding wouldn't be a way for people just to increase their colony quickly (there is that debug menu that can give you 30 colonists in 2 secs) it would be another challenge, cuz now I have to take care of this screaming baby when I'm supposed to be building wall for the next phase of our base.
Well, the developer menu is kind of straight up cheating, so it really isn't a valid argument... And, most colonies last around 1-3 years.
*cough* 12 years *cough cough*