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Messages - Zenrox

#1
I love this mod very much  :D

However during my play I encountered a possible bug:
When [Colonist A]'s clone vat is out of maintenance, progression and materials gone, sure it is fine. I'll attempting to start again, but when I'm inserting the same default named [Colonist A]'s genome sequence template to the same clone vat, the clone vat status return to idle. Multiple tries same result, like a broken vending machine ate your coins without doing anything. After that I tried [Colonist B]'s genome sequence template and it worked again. Funny is that when clone vat completed, it came out as [Colonist A]'s clone, with a bunch of previously inserted genome sequence templates. Another workaround of this is renaming genome sequence template or deconstruct the affected clone vat.

That bug didn't produce any error logs so I can't provide anymore info, but it is easy to reproduce I think.

On the other hand, can I ask for a Psychology related patch? So far the trait "Gay" is converted to Kinsey rating and genome sequencer cannot trace it. And it would be nice to have advance version of brain scanning (require more research) to copy all value of pawn's Psyche tab and apply on clones, like copy one's memory and characteristics to the other. Thanks!
#2
Mods / [Mod Request] Stockpile Filter
March 08, 2015, 12:11:42 AM
Greetings, with deterioration and new stats introduced on apparels/weapons in A9, I don't know if this idea has been suggested or implemented in some mods. However, I would like to have a function for stockpile be able to separate/filter the apparels and weapons' health and quality.


For example, after several raids there will be many cloths and weapons lying around outdoors, with all different kinds of quality and health. For now, what I can do is to forbidden low health items and hauling the high-health one to indoor storage, tweaking stockpiles' priority to haul the shoddy one or the good one to respective stockpiles; then un-forbidden low-health items and haul to beacon stockpile for some cheap sales to traders.


These whole progress can be tedious at times. Thus I believe the addition of stockpiles dedicating on storing certain quality/health of apparels/weapons can be a huge quality of life improvement! Thank you.