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Messages - smickles

#1
Quote from: Andy_Dandy on March 11, 2015, 12:03:53 PM
Quote from: smickles on March 10, 2015, 06:04:46 PM
Quote from: cultist on March 10, 2015, 06:01:16 PM
Okay, just to clear things up:

In Alpha 9 and previous, NPCs never help anyone for any reason.

In Alpha 10, they are supposed to be able to carry off wounded from their own faction (only) when they leave the map.
Oh, so they'll still mill about and watch anyone else die.

Yeah. It's still a game, so I guess the AI isn't supposed to play it for you. I guess the point is for you to be responsible for your own subjects.
Well, I don't expect the AI to play for me and I don't think that a moral (as opposed to the various immoral visitors) friendly visitor would stand by and watch a friendly bleed to death while making idle conversation with his companion visitors.

This sort of discord tends to be avoided (at least attempted to be avoided) in most all games and fictional media at large.

I'm not saying they should rescue the colonist who is ostensibly their friend, although this is what I expected to happen before witnessing this. But if they arn't going to, they should probably leave or have some psychopathic epiphany and start acting like the immoral factions.
#2
Quote from: Dive on March 12, 2015, 12:43:08 PM
I once had a mechanoid raid started as I was assaulting a ship part (ty Randy). As I realised my chances are pretty low I called for help. Being in despair, I did it 3 times so 3 groups of friendlies were spawned. But by the time they got to my base, all 20 of my colonists were dead or incapacitated. The friendlies killed all the mechs, dangled around for a few minutes and then left. That all is despite the fact there was a dosen of my colonists bleeding out here and there.
I think it would be really nice if friendlies would try to resque incapacitated colonists. Bring them to a medical bed, heal them with player's medicine, feed them until there is a colonist capable of walking and feeding. They're your allies, after all!
Such behavior would only make sence if the faction is really loyal to you, tho. And if they are not some immoral pirates that would take away all goodies they can find as you are helpless.
This is right along the lines of that I saw happen to me, and it just seemed so natural that they would do a minimal sort of rescue.
#3
Quote from: cultist on March 10, 2015, 06:01:16 PM
Okay, just to clear things up:

In Alpha 9 and previous, NPCs never help anyone for any reason.

In Alpha 10, they are supposed to be able to carry off wounded from their own faction (only) when they leave the map.
Oh, so they'll still mill about and watch anyone else die.
#4
Quote from: YamiKaitou on March 10, 2015, 05:40:58 PM
It has already been fixed for Alpha10

QuoteMarch 5
Visitors will now carry away wounded guests from their faction.
Ah, I seem to be on 9.
#5
Why do friendly visitors not help colonists in need of rescue?

Just wondering, because it seems like only abnormally cruel people would idle about and chat while they saw someone bleeding to death a few steps a way.

EDIT: because so many of you seemed to have missed the first sentence.
QuoteWhy do friendly visitors not help colonists in need of rescue?