Can we get a patch for Combat Realism?
This seems like a pretty damn awesome mod!

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Show posts MenuQuote from: player13 on May 03, 2016, 03:20:42 AMQuote from: jackarbiter on May 03, 2016, 12:06:12 AMQuote from: player13 on May 03, 2016, 12:01:39 AMQuote from: akiceabear on May 02, 2016, 09:52:21 PMQuote from: player13 on May 02, 2016, 09:48:14 PM
I haven't tried running a game with just CR and CCL to see if I could see the ammo at the machining table.
Any help is appreciated.
Try this.
Just tried it and it didn't work. Have only these mods loaded and in this order:Core
EdB Mod Order
Community Core Library v0.13.1.1
Community Core Library - Vanilla Tweaks
Combat Realism Core
Try:
Remove edb mod order (ccl should be 2nd anyway) and order the mods manually in the mod menu, then restart.
Removed EdB Mod Order and it worked! First time I've seen that ammo.
It looks like EdB Mod Order is incompatible with CR. I wonder which needs to be fixed or patched. I thought Mod Order was compatible with everything...
Tried running it again with all the other mods I had enabled previously and now it doesn't work again, ha.
Quote from: Ghizmo on May 02, 2016, 07:28:46 AMQuote from: kimx1636 on May 02, 2016, 07:00:41 AM
Turns out it was Glitter Tech which was incompatible and messing with parts of CR.
Happen to know if there is anyone working on a patch for compatibility?
Quote from: Tatte on May 01, 2016, 11:55:27 PMQuote from: Diana Winters on May 01, 2016, 11:43:59 PM
Either set a loadout or manually make them pick up more.
Also, have you restarted the game after leaving the mod menu?
I did set a loadout and it wouldn't let me pick up ammo, and yes I did restart it.
Quote from: carpediembr on May 01, 2016, 02:39:09 PMQuote from: NoImageAvailable on May 01, 2016, 12:47:29 PM
Anyone who is having issues with the mod not loading, please follow the standard procedure on error reporting. In particular I need you to append your output_log.txt or else I won't be able to tell what's going on. Also note that I need the actual .txt file, simply making a screenshot of the error log is usually not enough.
I'm not having issue with LOADING, but during the gameplay. I understand that this may not be caused by YOUR mod, but any chance you or someone else can help me out?
Issue: Vendors are not opening their interface. I send a colonist to trade either at a caravan or the comms table, they stand still for a brief moment and return to work. The trading interface does not open.
Mod Load:
1) Core
2) CCL
3) CR Core
4) RimFire 2.0
5) CCL Vanilla Tweaks
6) CPHaulage
7) Craftable MedicinesEPOE
9) HaulPriorityLite
10) Hospitality 1.11a
11) Industrialisation
12) Less Incident Trolling
13) M&CO Mining Helmets
14) Mad Skills - Tiered
15) Medical Training
16) Modular Tables
17) More Faction Spawns
18) More trade Ships
19) Recycle
20) RT Fusebox
21) RT Storage
Attached is the outputlog
Quote from: Paralytic on May 01, 2016, 10:38:39 AM
I cant find the defence part of the mod, I assume it's not ready yet.