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Messages - plong999

#1
Ideas / Re: General suggestions on RW so far
March 31, 2015, 11:50:41 AM
-let us configure our 3 beginning characters with a point system.  All subsequent characters that will appear in the game are random anyway.
- Weapon Range toggle Key. A key is assign to indicate minimum range for weapon. You select your character then when you press the key, a green circle appears on the ground to indicate minimum range for weapon. Shooters need to be inside the green circle to hit target. Target circle could be more sophisticated and divided in 3 zones :blue : 0-33 % chance of hit, white 33-66% hit, red 66-100% hit. The more your shooting skills are high the bigger the target circle is.
-Mortars needs a recon to have an area target and a spotter for precision strike . No blind shooting from enemy that haven't even seen your colony.
-Adjustable retreat system based on health. Character retreats to his room according to health damage % (75% 50% 25%) 100% equals no retreat.This feature could be placed in the character tab beside the shooting/melee skills (this thing would resolve the proximity attack paralysis...
-WATER !!!  We need water management !!! THIRST ! = Basic well, purifying process,pumps,barrels,buckets,watering cans, water tanks. I KNOW THIS WOULD BE A LOT OF WORK ! Totally worth the consideration, imo
-FARMS (animal need corn + water+fence) can attract wolf packs, bees needs flower and produce honey but can attract bears. (very dangerous) (OMG bees rampage ! everybody inside !) Animals can be stolen by pirates and tribes.
- If you want people to build more outside the mines, make mining more risky. (floods,gas explosion,rockfall) Allow dynamite if you find coal-sulphur-saltpetre.Adding explosives accelerate mining but adds to mining risks to occur 50/50.  Adding these minerals could allow : gun ammunitions, basic rocket fuel, mortars, basic furnace. Ammunitions should be available in good quantities in the beginning of game at crash site but should be crafted mid-game. 
Living in caves = dampness,darkness,cold,more dust,rheumatism,arthritis =colonists are less happy. Living outside is better for health. Allow special building that you can't build in mine : guard tower (for colonists and turrets)