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Messages - TheLastOneOnly

#1
I promise I made an effort to look through the pages and see if this topic was brought up before so I'm sorry about that.

I like Monkfish's idea and I don't think it would over complicate things too much so as to compromise current game play. I really hope Tynan adds something like this because right now it feels like these common human needs/interactions are missing to an otherwise great game.
#2
Ideas / Pregnancy as another way to boost numbers
April 02, 2015, 12:42:17 AM
It seems odd to me that the only way currently to increase your colonist population is to capture raiders and or buy from a slaver. Its natural that colonists would have an inclination to full fill certain "needs" and hence would produce children am I right? Opportunities for "relations" could be made available in double beds and success would be determined by how well the two colonists like each other (I know this isn't implemented but hear me out). Female colonists would be incapacitated for a certain amount of time (reductions in movement speed, need to rest more, etc) that would increase as the pregnancy went on. Damage or Injury to the female colonist can cause her to lose the baby. Eventually the female colonist would need to be placed in a medical bed and would need to be treated the same as if she was sick or recovering from injury. A warning would pop up when its time to pop and depending on doctor skill of assigned colonist to help deliver the baby, the pregnancy could be a success or failure, with a chance of neither, both, or just one surviving (this introduces risk).  Baby would age to a child after a certain number of days, and child to teenager, in which case they would be able to do regular colonist activities. Might be difficult to implement with the current aging system but I would really like to see something like this! Right now my colony feels less like a colony and more like a hodgepodge of brainwashed raiders. Thoughts?