I know this is a shot in the dark but thought I'd ask. This mod has NEVER given me issues for a long time but now for some reason out of the blue after I already have ferrocrete I setup to make more and now no one will work the bench and if I force someone to do it they just start hauling all day. So weird, any ideas? I am assuming it's a mod conflict or issue but I didn't see anything in the log from this mod but thought I'd ask.
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#1
Releases / Re: [1.0][WH40k] Astra Militarum Imperial Guard Mod v1.9 (19/10/18) V1.0 Updat
October 18, 2022, 07:23:21 PM #2
General Discussion / Re: The balancing process
June 19, 2018, 03:25:15 PM
And here I am just hoping the fear system would return.
#3
Releases / Re: [b18][WH40k] Astra Militarum Imperial Guard Mod v1.73 (05/03/17) B18 Update
March 05, 2018, 05:59:35 PM
How on Terra does one defend from the necrons? Everytime they have turned up I've been fried.
#4
Releases / Re: [B18] DeepRim. Underground exploration/mining!
February 28, 2018, 06:14:28 PMQuote from: kenmtraveller on February 28, 2018, 02:11:59 PM
This is ambitious and amazing. How much testing has been done? Can events occur on these sublevels? Are pawns in them considered to be in the parent map (for purposes of getting malaria, etc) or elsewhere? If you've truly gotten this to work, it could be the basis for a lot more.
If he did get this working you could even go explore the stars and just have the ship as the home map. It could open up a lot of cool things.
#5
Releases / Re: [B18] Expanded Prosthetics and Organ Engineering 2.1 (19.11.2017)
February 28, 2018, 06:12:53 PM
Very likely since I have both a bionic and a bionics bench now. So my guess is that is the issue but best guess would be is since they both handle the same things they likely were conflicting and now I got to find out which one added that other bench. My own fault for having like a hundred mods loaded at once.
#6
Releases / Re: [B18] DeepRim. Underground exploration/mining!
February 28, 2018, 11:47:07 AM
Can the map collapse in on people or should you follow the normal rules for digging into a mountain? Last thing I want to deal with people buried alive or worse yet underground rivers, oh wait not dwarf enough for those.
Also how do you bring things back up? Just what a pawn can carry?
Also how do you bring things back up? Just what a pawn can carry?
#7
Releases / Re: [B18] Expanded Prosthetics and Organ Engineering 2.1 (19.11.2017)
February 28, 2018, 11:43:46 AMQuote from: Canute on February 28, 2018, 11:12:17 AM
Nothing known so far.
Try to move EPoE at the end of the modlist or on top, and look if something change.
Thanks I'll try that, does rimworld handle conflicts or does it just let whatever loads last trump anything loaded before it?
Yup that fixed it now someone will use the table for ribs. Thanks again, I had just been putting up with it.
#8
Releases / Re: [B18] Expanded Prosthetics and Organ Engineering 2.1 (19.11.2017)
February 28, 2018, 11:10:12 AM
Anyone have issues with pawns not working on the bionics workbench, I have had ribs qued up for awhile now. I can't even force someone to use it so I am assuming I got a mod conflict.
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