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Messages - Buuuh

#1
Ideas / Re: Your Cheapest Ideas
June 11, 2015, 02:44:30 PM
Dunno if they are really cheap, but i have some suggestions:


  • I'd like to have automatic hunting. E.g put it on the slaughter table as a job with radius and maybe types of animals to hunt
  • Some kind of inventory view. With the ability to click on an item and it jumps to its position (without quality, next click, next location)
  • Job overview, lists all jobs set on any table (ability to jump to where the job is set like colonists overview)
  • please, PLEASE change the job settings to an interface like trading. If i want the melting furnace to produce up to 1000 metal, i don't want to click the + 1000 times!!
  • More traders, at least more opportunities to optain flesh. I have very much silver but always a lack of flesh with greater colonies and already hunted the whole map empty (i do more base building, less fighting!). Also more slave traders, especially also in late game
  • In the trade dialog, please fix the silver line, so that it is always visible, no matter where you scroll

Sorry if i'm using wrong wording, i'm playing in german.
#2
Quite nice mod, but very unbalanced. I started in a world, with almost no sandstone. Just found quite enough to build a furnace (60 pieces). Furthermore no more sandstone so i got stuck for glass. No solar panels, and not even a radiostation (what is it named in english?), so i am not even able to buy sandstone.
Why the heck does a radio station need glass?
I suppose to build a furnace out of any kind of stone, and a radiostation out of whatever may be in every world, maybe metal only.