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Messages - redrowen

#1
Thanks I got it sorted in the end, looks like Jabbamonkey's Graphic Overhaul was the culprit.  Which I expected from the start but made the mistake of not closing the debug menu after each MOD refresh so I kept thinking there was still an error  :-\
#2
Hey everyone,

I cannot for the life of me figure out which mod is causing Rah's to break.  Whenever I load I get the following Debug Log.  Has anyone else run into this?

My Mods load:
Core
HugsLib
JecsTools
Rah's
... (bunch more)

Thanks for your time!
XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Advanced"><defName>ExoskeletonSuit</defName><label>exoskeleton suit</label><description>A high tech device made out of two components: a light skeletal structure and servomotors to make the user faster and stronger.</description><graphicData><texPath>Things/Item/BodyPart/Bionic2</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><MarketValue>2099</MarketValue><Mass>5</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/ExoskeletonSuit</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Bionic"><defName>BionicEye</defName><label>bionic eye</label><description>An advanced artifical eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.</description><graphicData><texPath>Things/Item/BodyPart/Bionic</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Mass>0.3</Mass><MarketValue>718</MarketValue></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/BionicEye</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Bionic"><defName>BionicEar</defName><label>bionic ear</label><description>An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.</description><graphicData><texPath>Things/Item/BodyPart/Bionic</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Mass>0.1</Mass><MarketValue>378</MarketValue></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/BionicEar</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()