Before (and well after) Starcraft there was C&C. It's an RTS with an alternative history/sometimes sci fi story.
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#2
Ideas / Re: [Saves] Ramirez was destined to die
October 12, 2014, 12:36:15 AM
I thought it would give it a "lite hardcore" type of gameplay where yes you're colonists are gone when they go but you can still fix a screw up that didn't involve death i.e. install a turret somewhere it should have been earlier.
#3
Ideas / Re: Breeding colonists
October 12, 2014, 12:32:45 AM
I believe this has been brought up before, possibly under "reproduction", but I agree something like this would be very cool. Possibly with research to speed up reproduction (with risks).
#4
Ideas / Re: [Saves] Ramirez was destined to die
October 12, 2014, 12:23:07 AM
Oh it would require that? I was thinking of some mechanic that would change previous save game data after the "natural" cause of death, which is why I said it didn't seem like a feasible idea as I can't think of a game that has done something like this yet.
#5
Ideas / Re: [Saves] Ramirez was destined to die
October 11, 2014, 11:21:34 PM
what
Anyway, could have explained what this would add to gameplay: It would be a bit of a twist on permadeath, sure you can go back to a save but once a characters dead they aren't coming back.
Anyway, could have explained what this would add to gameplay: It would be a bit of a twist on permadeath, sure you can go back to a save but once a characters dead they aren't coming back.
#6
Ideas / [Saves] Ramirez was destined to die
October 11, 2014, 10:52:38 PM
So my friend had Ramirez die even after he went to a recent save to attempt to resuscitate him and everything he tried failed.
I thought it would be interesting if no matter how early you went back in a game to try and save a person, they would be dead in that same exact place.
Probably not feasible but that would be a neat option for the more hardcore player to be able to checkmark.
I thought it would be interesting if no matter how early you went back in a game to try and save a person, they would be dead in that same exact place.
Probably not feasible but that would be a neat option for the more hardcore player to be able to checkmark.
#7
Outdated / Re: [MOD] (Alpha 6) EdB Interface UI Mod (v2.1.2 - Updated Sep 2 2014)
October 04, 2014, 06:53:12 AM
Oh wow this looks awesome.
#8
Off-Topic / Re: Favorite Alcohol
September 13, 2014, 12:43:55 AM
Samiclaus beer. It's so damn rare here though

#9
General Discussion / Re: Stuff System?
August 06, 2014, 03:27:53 AM
Is that muffalo in a mod somewhere? Must have.
#10
General Discussion / Re: Stuff System?
August 01, 2014, 03:00:43 AM
Putting my bets on an improved stockpile system.. though it could just as easily be a system where some colonists stuff themselves silly, depriving others of food and gaining weight.
#11
Ideas / Re: No way to win
June 04, 2014, 05:18:23 PM
Win-states, I think, are on the list of Likely Things. Last I heard Ty was considering the spaceship idea with a possibility not all your colonists board it. I think that could be interesting depending on what other mechanics get added -- maybe the spaceship will be somehow able to aid the colonists that remain on RimWorld.
#12
Ideas / Re: What should we add? (Idea's)
May 24, 2014, 02:21:33 AMQuote from: Damien Hart on May 22, 2014, 12:30:51 AMQuote from: Blackjack1000K on May 21, 2014, 11:00:15 PM
mine is not in the list, but i would love to see every colonist have their own personal mini inventory.
I'd really like to see this as well. Not just for colonists though, for everyone. Then you could go and loot the corpses after a battle.
Pretty sure the personal inventory is on the to-do list (armor at least). IIRC Tynan was considering fitting it in towards the end of Alpha 3's development.
#13
General Discussion / Re: Reproduce
May 24, 2014, 02:09:13 AMQuote from: OnyxShadow on May 23, 2014, 08:46:08 PM
accelerated pregnancy/aging
*May require research into Pharmaceuticals-> XenoBabies
#14
General Discussion / Re: Reproduce
May 21, 2014, 11:20:42 AMQuote from: a89a89 on May 19, 2014, 07:30:33 PMQuote from: Neone on May 19, 2014, 10:45:06 AMwhat?
I'm pregnant so I won't do anything.
What he intended to say was if pregnancy is introduced there will be periods in which you cannot use a colonist because of the sheer amount of pregnant they are experiencing.
#15
Support / SendOwl didn't reset with Alpha3 versions, need reset
April 14, 2014, 11:53:15 PM
As I posted before, now it didn't reset with E and my last download stalled at 700kb.
Can I get a reset please?
