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Messages - Kezat

#1
Send email link/key worked this time, whatever you changed to fix this worked, email was almost instant.:)
#3
Sorry about the delay could not check my spam folder on my phone.
Spam folder is empty, emails still not received. I will try getting a key sent again to check it was a fluke. Let me know if I can help to trouble shoot this some how.

Edit:
3rd try 30min ago, still no email.

Quote from: Tynan on June 18, 2015, 03:47:14 PM
Quote from: Kezat on June 18, 2015, 03:35:23 PM
Two requests sent about a Hr ago, still waiting on the emails. Did the keys run out or is this a indication of a issue?

Fake email attempted. Passed.
Non purchaser email attempted. Passed.

I see you in the log file. You sure you didn't receive anything? Check your spam box please?
#4
Two requests sent about a Hr ago, still waiting on the emails. Did the keys run out or is this a indication of a issue?

Fake email attempted. Passed.
Non purchaser email attempted. Passed.

#5
Ideas / Some random ideas
June 04, 2015, 10:18:06 PM
I was not sure what of the following would classify as a cheap suggestion so I'm just starting a topic.

Priority marker: Sort of a combination of right click prioritize command and a queued command system. Flag a specific task (single click or drag select like the haul tool) to be done as a priority, to be done before other jobs of the same type.
For example you have a bunch of areas set to be mined out to make a room but you need some metal first, simply flag a couple of compressed steel deposits with the priority marker and any miners will mine it before other mining jobs.
Or just had a heavy attack and have a lot of repairs to do, prioritize the turrets to be fixed before the walls.
Once the object is repaired/hauled/built the priority flag would automatically clear.

Prioritize command will see task done to completion: Can be really irritating if a pawn wants to sleep but you want something built fast you will have to baby sit the pawn and prioritize the construction more then once.
Prioritize indoor cleaning
Visitors help work or leave gifts?: Its rare that a visiting ally will have any effect on my game, perhaps have them haul a couple of things or help build/mine?
Rescued pawn stay for a bit: Currently once a rescued pawn is healed he/she will pop up out of bed and run off the map. Perhaps the pawn could act as a temporary colonist for a day or two or at the very least just hang around for a bit, seems a bit rude to just run off with not even a thank you:D
Maybe a chance for a gift of resources?
Drought event: reduced grow rate and chance of plant death.
Trade with ally's: Also maybe random gifts from them, such as if your colonists are starving you ally's might show up with some extra food.
Pawns get more social boost from pawns with high social skill
Outdoor blood really needs to clear over time/rain:D
Returning from a far, haul items on the way: if returning from a long distance to home area it would be nice if pawns would automatically pick up found items along the way. At the vary least after mining to haul the metal.
Place option for potted plants/tables/chairs Same way sculpture artwork can be placed and moved.
Do not auto clear plans: Have a grow room all planned out under a mountain? Mining are area will clear the plans overlay, hauling will clear the overlay, mining the  cave in will clear the overlay gerrr:D
Exile unwanted colonist option: If i have no say if a random pawn can join I should at least be able to send him away rather then killing them.
Motion detect light: Light always off unless a pawn is in the room and not in bed.
Open/close vents: Could also include a automatic temperature function. That way it would open at night to cool a hot room or if your trying to save power you can have the hot side of your freezer heating the room with the excess heat vented out:).
Temporary fear/mental break causing weaponry.
Harvest undamaged organs from the fresh dead