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Messages - cesarjunior233

#1
Uuuuh, update for 1.0 ?
#2
Releases / Re: [1.0] Cargo Pod Transport
December 15, 2018, 02:06:49 PM
Help, when I try to make it, it dissapears when it is finished
#3
There have a pdf with every kit ? Like, is a little hard pick the correct parts of the kit.
#4
Add monster girl mod and magic when ?
#6
Now works , and , how to put all geneseeds in a colonist ?
#7
Still can't make new world and/or load save
#8
This new version is bugged
#9
Is kind of fucked the mod
#10
Can't play my save and can't make a new world : Asymcronious event error
#11
And , how to make servitors or skullprobes ?
#12
And , can't enter in save when have tithe activated : https://gist.github.com/607ab9151cdfca9461a6e383db3a90fc
#13
Ork boy error : Failed to find any texture while constructing Multi(initPath=Things/Orks/HeadBase/Male_Average_Normal, color=RGBA(0.220, 0.650, 0.220, 1.000), colorTwo=RGBA(0.220, 0.650, 0.220, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

and : Failed to find any texture while constructing Multi(initPath=Things/Orks/HeadBase/Male_Average_Normal, color=RGBA(0.340, 0.320, 0.300, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#14
Outdated / Re: [A16] Humanoid Alien Framework
April 24, 2017, 06:47:29 PM
Can't make new world : http://prntscr.com/f0fbu7
#15
I want this mod , and , use this mod on your mod : https://ludeon.com/forums/index.php?topic=26469.0