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Messages - GenuineEntropy

#1
Quote from: CrayolaCrayon on October 15, 2015, 11:48:41 PM
...I guess I'm just kind of OCD :/, the more people I get the harder it is going to be for me to keep track of it.

I don' think you are, I'd love to be able to manually re-order the work list and group colonists with similar tasks too.
#2
Pretty typical stuff for me, decent starting points and passions for the following:

Glorious Leader - Shooting, Constructing, Mining
Cookey - Shooting, Growing, Cooking, Social
Scientist(ish) - Shooting, Crafting, Research

I ditch the default animals and plasteel knife, and give everyone pistols (and maybe a single survival rifle for the leader and/or extra rations (for ice-sheet) or medicine (for tropics)).

Preferably 'incapable' of none, other than when it doesn't affect primary roles.
I too never accept abrasive (pain in the ass mood modifier that can drag an entire colony down), nor lazy or depressive colonists.
Sanguine, industrious and jogger are the preferred traits.

And yes, those are the nicknames I set for them above. :P
#3
General Discussion / Re: My pigs won't breed help!
October 12, 2015, 06:52:34 AM
So animals only 'like doing it with the lights on'? Who'd have thought...  ;D
#4
General Discussion / Re: Base design
October 09, 2015, 09:51:17 AM
Quote from: MisterVertigo on October 09, 2015, 09:16:35 AM
GenuineEntropy, I like that base. I like having all of your storage areas right up front. I also like having the meat locker and med storage together sharing a cooler.

Thanks Vertigo. In my latest build I'm trying to actually combine the food/med/carcass freezers into a single mega-freezer separated up with walls & vents (so the carcass/med freezer will be to the right of the food freezer in my previous diagram).

Quote from: MisterVertigo on October 09, 2015, 09:16:35 AM
I have a question for everyone in this thread: Am I the only one who just puts my cook stove in my food freezer? All of my raw meat and crops are lying on the floor in the freezer, and it makes more sense to me to just put the stove right in the same room instead of somewhere separate. I also put my butcher table in there too, although I'm thinking of separating that out just to save some space. Any thoughts?

I used to do this before room quality became an issue.

- I like the kitchen area to be very close to food storage as well as heated and comfortable given that my cook(s) will spend most of their day in there (I go as far as placing art work in the kitchen, as well as arm-chairs for my cooks to sit in while they work :P).
My layout also has the advantage of cooks not needing to go too far even if they're grabbing recently harvested ingredients from the hydroponics lab floor for their cooking.

- I like separating the carcass freezer with a butchers table in it because it generates a lot of dirt (blood) and I want storage for skins (or apparel for cannibaly colonies) conveniently close by. Colonist discomfort/cold isn't such an issue here, as butchering tends to occur in bursts, unlike meal cooking which tends to be an on-going everyday task for my colonists.
#5
General Discussion / Re: Base design
October 09, 2015, 06:52:35 AM
Hi all! My first ever post, despite being around since alpha 6  :) .

This is the basic form my colonies tend to always take. The main common feature is the combined dinning/rec area, kitchen area, raw food freezer, brewing area & hydroponics area. The position of other things will vary depending on terrain, but my colonies tend to always have these combined areas at their heart.

Dark Brown = Mountain
Blue = Wall
Green = Door
Yellow = Sun-Lamp
Pink = Cooler/AC
Orange = Trade beacon

Black = Turret
Light brown = Sandbag

1. This is the first room I dig into the mountain side (on arctic/tundra I will throw up a temporary shelter just outside while digging goes on). Initially this room is a communal bedroom, dinning room, research bench room and food & metal storage area.
- Later, when the colony is more fleshed out this becomes the weapons/apparel armoury.

2. Kill box area, with pillars and sandbag gaps for colonist cover, evenly spaced turrets (black blocks) and a snaking entrance way that has an easy path of doors through it for my residents.

3. Kitchen area (space for up to four cookers if needed) attached to 4...

4. Large Kitchen freezer (raw meat veg only in largest spot, cooked meals in the area just below the kitchen/ that can be accessed from the dinning & rec area).

5. Combined dinning hall and rec room with easy access to cooked meals part of freezer (space for 2 long tables and seats, heaters, massive art works, pool table, chess set, tv and seat & horseshoe game)

6. Hydroponics area, room for 3 sun lamps and hydro-banks (first lamp: all rice. second lamp: Mostly hops, some meds. third lamp: Mostly cotton, some devil strand.

7. Brewing bench, hops & beer storage area.

8. Med-bay

9. Medicine & Body part storage (shares cooling with meat locker via vents)


10. Meat locker freezer - Carcass storage and butcher table (shares cooling with med storage via vents)

11. Prison cells

12. Colonists rooms.

13. Chicken/Lama-coop (other pets get beds in colonists rooms)

14. Hay growing area

15. Metal/ Stone-block storage room

14. (oops, that's two 14's) Workshop area with small critical storage spots for boulders, wood and other often used materials.

16. Wood storage area.

17. External trade-beacon area

18. Tree farm (two sun-lamps)

19. Misc storage area (with room to add more to below if required)


I will often add a walled-in external area to the right of 17 or to the left of 14 to set up a wind/solar farm area and then wire it up to a battery-bank dug into the mountain.

Areas with walls 3 blocks thick will be independently cooled/ heated, I spread heaters throughout the main passageways and rooms with walls one block thick (colonists bedrooms, med-bay, etc) will have vents into the hallways to share heating/ cooling).
I also try and find a cavern/ open area within the mountain to set up a small unroofed area that can be used to vent heat from a cluster of coolers used for the passage ways (and vent-connected rooms).

Image mirror: http://i.imgur.com/ZJCM90s.png


Edit: Thanks to MisterVertigo, who let us know about the block-drawing chrome extension that I used for this diagram!

[attachment deleted due to age]