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Messages - Azoth

#1
Ah, I was worried about that. Guess I'll have to learn some C# now(well, once i have a better grasp of XML file editing >_<). Was hoping to make another tier of deep drill that would encompass a much larger area, but would operate much slower, but with substantial increase in the resources that were mined. Was hoping to further alleviate the end game lack of natural resources. Thank you very much for the help!
#2
Hey there, do any of you know where i can locate the files relating to the types and quantities of deep resources that spawn and can be mined with the deep drill? All I've been able to find is the deep drill itself, nothing related to the quantities of resources it harvest or the time it takes to do so. If any one can give me a hand, i would greatly appreciate it. Just getting back into Rimworld after a hiatus of about 6-8 months, and was just trying do do up a few quality of life mods.
#3
Help / Re: Texture errors?
October 23, 2016, 04:55:06 PM
Thank guys for the help! I have it figured out now thanks to both of you, and as I thought it was something stupid I should have managed to figure out on my own haha. For some reason it never occurred to me to remove the .tex from the texture's name. This is what I get for following the advice of a year old reddit post >_<

Thanks again everyone, sorry for not being smart  :-[
#4
Help / {Solved} Texture errors?
October 22, 2016, 03:07:03 PM
I'm trying to get some custom textures to work, but my problem is I keep getting two errors;

cannot load  UnityEngine.Texture2D at Things/Weapons/Gun_Railgun in any active mod or in base resources
And
MatFrom with null sourceTex

I've checked a bunch of posts and tutorials, but they all pretty much say that it is because the path is wrong, but the texture is located in my mod folder like this: Textures/Things/Weapons/Gun_Railgun
The texture is saved as Gun_Railgun.tex and it is in PNG format.
I've tried various other folder setups, but I think I'm missing something simple and I've been trying to do this for hours now and I'm still stumped.