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Messages - Natas_Enasni

#1
Quote from: rekasa on January 15, 2017, 04:19:33 PM
Quote from: GFireflyE on January 15, 2017, 12:35:33 PM
So I've been playing A16 with yesterday's download of SK Hardcore. Just found out this morning that the 5+ hours that I saved last night will not load - gives me a "90% error message and cannot load" message.

Anyone else having problems with loading saved games?
Happened to me too. Where do I find the log?

This happened to me when I closed the program before it completely saved; but has not occurred since then, even though I've been playing my colony over a week.

EDIT: Nemesis I was wondering same thing; those are all extras you can ignore.
#2
Quote from: Goo Poni on January 15, 2017, 03:07:24 AM
You can probably just go into the recipe defs to change the Vintorez ammo to the appropriate variant. While at it, you can probably change the name to 9x39 SP-6 instead of "standart". The problem with picking up and dropping items is to do with CR. CR allows you to add food to people's loadouts. Unfortunately they still attempt to pick up food whether they have it in a load out or not and anyone with a defined loadout that doesn't contain food will get stuck in that loop. You can find food items if you search under the extra laggy infinity option to search for just about anything. The bionic tail is mostly likely for Orassans. Not particularly useful unless you have one of those wookies in the colony. For large animals, you need a generic sleeping spot, animal bed and maybe a pillow. The three interim sleeping spots you can build are only for things that are fox sized or smaller.
thx for reply; I'm def capable of changing the defs myself after I google some info but I was just dropping info for thread.
as for the sleeping spot: I did have a bed that specifically mentioned being used for all animals, but I'll try again with the generic spot just in case.

also, how does updating affect saves?  Is it feasible to continue a save from previous update or just a luck of the draw kinda scenario?
#3
More poorly researched issues that have probably been reported from 1.5 week old build; can anyone give me an update on which are fixed in the latest build and if updating will bork my saves or not.

-Comm Console inoperable- fixed?  Will it be fixed from a previous save (deconstruct and remake?)
-Trade Tent disappears on build- fixed?
-Advanced Mining unit disappears on build- fixed?
-neutro flower petals cannot be placed in stockpiles and do not register as owned (i placed a stockpile over them with "all" enabled and still couldn't create neutromine with them)- is this fixed?
-infrastructure II claims to include medium heaters/coolers, but they aren't there- fixed?
-Cannot find to build circuit breakers- fixed?
-Same for Colored lights- fixed?
-Medicine deteriorates if on a wooden pallet-  I'm not sure if this is an issue with pallet or not but I had two bundles of medicine disappear and once I moved them from a pallet they didn't disappear again.  They seem to be fine in the later Medicine Cabinet.  I know they were degenerating because I watched the bar going down while they were on a pallet indoors.  Also not sure if this was previously reported/fixed. 
-antibiotics mislabeled as medicine drink on chemical lab
-previously reported issue with do x until you have x jobs was misreported- i'm literally a professional tester ladies and gentlemen
-units getting stuck interacting around containers (sometimes drop things back and forth/sometimes stand in a doorway right next to barrel... staring quietly at nothing, as if listening to voices you can't hear.  sometimes i wonder about these ... pawns)- I believe this was reported and had something to do with gear in inventory; is this fixed on latest?  Is there any steps to avoid this issue in the builds where it occurs?
-not sure if this is an issue with the base game or not but I cannot "rescue" neutral animals (sez no unowned beds).  I wanted to capture a feral raptor and hatch it's egg.... does that even work?

I think that's it for technical things.  As an aside, I have a bionic tail, how can I use this?  Can i only put it on animals with tails or something?  Can I put it on a human... I wanna put a tail on a human...


EDIT: On ammo craft station you have two options for 9x39 soviet ammo and both are standardt (sic); though I see "shock" ammo in options for loadout I cannot build that ammo.
#4
I searched for a research option that would upgrade my research bench but couldn't find it.  Guess ill look again tomorrow.
#5
Using a week old build:
-Cannot research advanced metalworking or nano metallurgy.  They go in queue but never get worked on.  Not sure if I'm missing something but I've researched almost everything previous and it doesn't queue anything else when I click it.
-Can't research Recreation Furniture III like above.  Definitely have Microelectronics researched. 
-Can't research Hospital II like above.  Definitely have medicine.

-Grew Neutro Flowers but cannot put them into a stockpile since the Neutro Flower Petals are not an option there.

-Lots of food poisoning.  I'm not sure why.

-Trouble with "Do until have X amount" jobs, they get paused for no apparent reason.  Has occurred with electric sawmill\saw wood planks, Make Stone Blocks on electric machining (and I think hand machining but can't remember) and butcher table\make kibble.  The amounts list me as having less than the requested(200/300/41- wood planks/kibble/Stone Blocks) yet it remains paused.  I'm sure I have resources for job around.

-[Balance]Malaria is ridiculous; starts at high progression and low immunity.
-Comms Console issue previously reported
-Trade Tent disappearing and generally not being needed anyway
#6
Quote from: Owlchemist on January 06, 2017, 04:55:46 PM
1. You are right about one part. The first post instructions say to put the ModsConfig.xml in here: C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld\Config, but it actually goes here C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config. The folder was renamed in A16, I think...

As for #3, I can only suggest you deconstruct some of the ruined walls dotted throughout the map to get the materials you need to get started (you can also remove the floors as well).

I had no problems with the modconfig; the problem I have is with the folders outside of the Hardcore-SK-master\Mods folder ie Hardcore-SK-master\HighRes surfaces - Hardcore-SK-master\Research tree - Hardcore-SK-master\Temp - Hardcore-SK-master\translationa14 - Hardcore-SK-master\translation a15.   I have no idea what to do with those folders or if I need to.

As for the blocks, you should really be able to build a machine table with wood.  Or with rock chunks.  That is the way the foundation of a tech tree works.
#7
Alright so I experienced numerous problems which I will list in the order I encountered them:

1. UNCLEAR INSTALL INSTRUCTIONS.  This is like the most basic of issues and may have caused my further problems.  If I were to follow instructions exactly I would open up the Hardcore master branch zip > take the Hardcore-SK-Master folder > put it in Rimworld folder \ Mods folder.  I assume this is incorrect so instead I take the Hardcore\Mods folder and copy everything in that into the Rimworld \ Mods folder.  Then I ignored the other files (Research tree - Temp - translationa14+a15 - highres surfaces) since I figured they were extra translations/ high res crap (this may be the fatal root error of further complications)

2. No way to tell what ammo goes with what gun, when using "Prepare Carefully".  For some reason the caliber isn't in information.  What type of ammo should I add for my VSS Vintorez?  Better google the caliber and hope the mod put it in correctly.

3. Immediate non-progression with inability to create stone blocks.  How do I make stone blocks when I can't make a machining table with wood?  I also can't research stonecutting because a basic research table requires blocks.  I noticed I could make a prosthetics bench with wood, but not a stonecutter's bench?  I checked every type of building in the menu and couldn't find a single one that would let me progress. There seems to be something wrong with the "Select material" for buildings menu.  All I have for most is sandstone blocks.
#8
Mods / Re: Modpacks?
October 21, 2016, 10:49:17 PM
not sure myself; I've been waiting for the hardcore pack to update to 15 but I don't know if that will ever happen (or if it can since combat realism seems to be dead). 

Main problem is the most dedicated mod pack creator was chased out of the community for accepting donations; so here we are now, and none of the ones who were whining have picked up the slack (some have left their mods in a dead state).

There may never be another great mod pack; just slapping together various mods by yourself and hoping they don't conflict.  Good luck.
#9
Quote from: Xandrox on April 12, 2016, 09:33:12 AM
I have not identified the individual mod, but part of the hardcore SK mod pack introduces a "cell door" which can be used by colonists and prisoners...

I haven't checked the most recent builds but I believe in previous releases the cell door also caused both sides to become the "same room" essentially.  Which means if it's cold outside in the yard my prisoners get upset because their cell is freezing.
#10
I've been hoping for this ever since the "Prison Improvements" mod stopped working correctly.  Running a little prison within your colony is pretty fun.  I've never been one for the "Butcher them all and start cannibalizing" route.
#11
Mods / Re: Where's Ultimate Overhaul Modpack?
October 01, 2015, 02:53:11 AM
Quote from: NoImageAvailable on September 30, 2015, 07:52:05 PM
The problem with Ninefinger was a general lack of maturity in his interactions with other community members. Every time an issue came up his response lead to lots of drama. While I can certainly see the value his work provided to those people unable or unwilling to create their own mod selection he ultimately ended up causing more trouble than he's worth. Right now it looks like TheGentleman is taking over Nine's modpack so hopefully we can have the best of both worlds, a balanced modpack for people to play, maintained by someone who is able to solve interpersonal issues in a civil manner.

More trouble than he's worth?  I guess you can speak for yourself, but it's not like I was donating to anybody anyway; putting all these mods together manually is much more trouble than all this drama is worth.  Thanks guys, you really helped the community by creating these mods (with no expectation of payment right?  Just for love of the game right?) and then denying the best method to use them.