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Messages - thardy01

#1
Quote from: qurdind on September 02, 2015, 08:14:38 PM
Quote from: thardy01 on September 02, 2015, 02:58:03 PM
http://www.mediafire.com/download/1mlvd4xuz2fiub8/SCA11Core_modified.zip

This is a modified version of SCA11 that I made for myself to work with alpha 12.
There are some things that i couldn't make work as i'm NOT a modder or programmer the most obvious are healing scars, the terrafoming pump, the increase in wall strength from research, the various training dummy types and the shield generators. There maybe other things i've missed if so sorry. mention them and if i can ill fix.


I do NOT take any credit for this mod and apologize to the author if this annoys him in any way and ill take it down.

So, the steam generator requires a hopper with logs instead of kindling for some reason. The hoppers don't accept logs.

Thats because its a custom building he made that I think is tied to his dll which i have no clue as to how to modify. So id be surprised if the steam generator does anything because i just changed the thingClass on it so the game would load. I didn't mention it in my earlier post because I forgot. I'll see if I can find a better work around but I doubt it. Hopefully  Abrexus will finish his new mod soon.
#2
http://www.mediafire.com/download/1mlvd4xuz2fiub8/SCA11Core_modified.zip

This is a modified version of SCA11 that I made for myself to work with alpha 12.
There are some things that i couldn't make work as i'm NOT a modder or programmer the most obvious are healing scars, the terrafoming pump, the increase in wall strength from research, the various training dummy types and the shield generators. There maybe other things i've missed if so sorry. mention them and if i can ill fix.


I do NOT take any credit for this mod and apologize to the author if this annoys him in any way and ill take it down.
#3
Releases / Re: [A12] Glitter Tech v1.0
August 23, 2015, 06:32:37 AM
Ok first off maybe i should have mentioned i'm using linux. Not sure why that makes a difference but it definitely dose. I'm able to load rim-world through wine "windows emulator in-case you didn't know" and it loads fine but still not on my linux game. Not sure what the difference would be to the game except maybe paths or permissions. Ok fyi I just tried it with a bunch or random mods and it some other mods " Skullywags Power mods" and "Brunayla's Security Co" . It worked fine with them. Although I know next to nothing about modding im gonna try to compare them and see what the difference is.

And the fix was proper capitalization in the folder and file names
changed the directory  HeDiffDefs to HediffDefs
and the files
HeDiffs_AddedParts.xml to Hediffs_AddedParts.xml
HeDiffs_OCAddedParts.xml to Hediffs_OCAddedParts.xml

To be honest not sure whether it was changing the directory, or the files that fixed it Ive been up way to long......
#4
Releases / Re: [A12] Glitter Tech v1.0
August 22, 2015, 11:31:50 PM
Im getting errors on a fresh install of A12 Its the only mod other than core.
The about.xml shows Version 0.91 So maybe wrong link on post?

Guess i should mention the initial loading of the mod works fine dosn't throw up any errors till exiting and reloading game.