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Messages - FudgeTheGiraffe

#1
Video / Re: Drum roll please.....TOP TEN CHALLENGE!
December 14, 2015, 05:36:19 AM
NEW EPISODE!

Rimworld A12 The Top 10 Challenge #7 - Artificial Growing! -

https://www.youtube.com/watch?v=IhHOvAuu8ic&feature=youtu.be
#2
Video / Re: Drum roll please.....TOP TEN CHALLENGE!
December 13, 2015, 03:35:43 PM
New Episode -

Rimworld A12 The Top 10 Challenge #6 - CHRISTIAN WALKS! -

https://www.youtube.com/watch?v=UDwX4axTJS4
#3
Video / Drum roll please.....TOP TEN CHALLENGE!
December 10, 2015, 06:19:31 PM
Sooooo there's a brand new Rimworld challenge on my channel!

This is the top ten challenge, a challenge where we're only allowed to have a maximum of ten super-bionic amazingly skilled up colonists.

The challenge lies in the fact that we have to pick and choose our colonists when we get to ten, leading to a SACRAFISE (yay!).

This Rimworld challenge is being played in a mountainous tundra, with no growing period. It is being played on Randy Random rough difficulty. It is only using two mods, Crash Landing and EdB interface.

Latest episode is here - https://www.youtube.com/watch?v=IhHOvAuu8ic

Channel link - https://www.youtube.com/user/FudgeTheGiraffe

Episode 1 - https://www.youtube.com/watch?v=dtFohlQwzIE
Episode 2 - Dying and Growing - https://www.youtube.com/watch?v=HT0-t_Wy8Cs
Episode 3 - Shotgun - https://www.youtube.com/watch?v=TpE2M5CibXI
Episode 4 - Attack of the Elks - https://www.youtube.com/watch?v=C2D6sKtt7Is
Episode 5 - Ship Crash and Raid - https://www.youtube.com/watch?v=ZyjMQlrolY0
Episode 6 - CHRISTIAN WALKS! - https://www.youtube.com/watch?v=UDwX4axTJS4
Episode 7 - Artificial Growing - https://www.youtube.com/watch?v=IhHOvAuu8ic

I also occasionally upload funny Xbox One videos, from games like Fallout 4 and Battlefield 4!
#4
This challenge has been stopped! I Have a new challenge, the Top 10 challenge!

Available to watch RIGHT NOW here - https://www.youtube.com/user/FudgeTheGiraffe
#5
Rimworld A12 : The Medieval Challenge! #8 - Double Death - https://www.youtube.com/watch?v=ttjRQH83E8Y
#6
Ideas / Templated work priorities?
September 02, 2015, 04:16:31 PM
Would it be possible to save a few different work priority templates?

Maybe if you need a wall built asap you could swtich to template 3 which has all colonists prioritise construction, or template 2 if you need food and all colonists prioritise hunting etc?
#7
Rimworld A12 : The Medieval Challenge! #3 - Acquiring Alpacas

https://www.youtube.com/watch?v=z6m317msilI
#8
100 views on this thread! wooo!
#9
Ideas / Re: The Medieval Challenge!
August 29, 2015, 12:15:24 PM
Quote from: MarcTheMerc on August 27, 2015, 02:54:51 PM
Great idea i just started a new playthrough all hail the king (and the Void Gods)

haha! Let me know how it goes :)
#10
Ideas / Re: The Medieval Challenge!
August 29, 2015, 12:15:05 PM
Quote from: Nickvr628 on August 27, 2015, 02:05:59 PM
I used prepare carefully and started with 2 nobles, 1 knight/guard, and 3 peasants. The nobles have the noble traits, but I gave them a high melee skill so they can use swords and stuff well (a civilized weapon), the guard gets a rifle and the peasants get spears and  clubs.

The guards and nobles get meals made by a servant (better peasant that works in the castle) and the peasants have to eat nutrient paste. MUHAHAHAHA!

Maybe you should add servants/handmaidens to the rules, they are peasants with high social skills that can work in the castle.

I like the idea actually! I'm going to change it in my let's play next episode :)
#11
Ideas / Re: The Medieval Challenge!
August 27, 2015, 01:52:52 PM
Quote from: Z0MBIE2 on August 27, 2015, 11:46:21 AM
Oh, use EDB prepare carefully too! It allows you to add traits to them, so you can make aristocrats have the trait that makes them require impressive rooms or they get upset. That might actually be named the aristocrat trait, I'm not sure.

I found those traits too, but I decided not to add them as they steepend the difficulty like nothing else as they couldn't haul or grow or cook etc and they were literally useless haha :P Maybe if I spawned in 3 peasants and a guard AS WELL as the 3 aristocrats it would work better! :)
#12
Ideas / Re: The Medieval Challenge!
August 27, 2015, 10:37:48 AM
Quote from: Z0MBIE2 on August 26, 2015, 11:10:00 PM
Quote from: Nickvr628 on August 26, 2015, 08:37:07 PM
I have one area where the allowed zones for peasants intersects with the zone for the servants just outside the castle, where the peasants drop off food and eggs and the luxury items that they make, and the servants from the castle come pick it up.

Genius. You can make the stockpile there like 'preferred' and then the other one they deliver to important, so the peasants still deliver to that one but the servants bring it to the important one. And if you set the food radius for cooking stations they'll only use the ones within range.

Perfect ideas guys! Stuff like this make this challenge actually work :) I've just recorded episode 3 and used it to basically segregate everyone from the aristocracy already!
#13
Quote from: ZeeOvenfresh on August 27, 2015, 01:33:26 AM
LordFresh: "fancy being a peasant?"
Future peasant: "..."

ha I love it!
note: boomalopes bunch together at night to sleep and its easier to kill them all off if they die burning.

hahahahah well they've got to become a peasant somehow...maybe he promises them gold? but just lies ahah! I just used that advice for the next episode (Uploaded today) Worked well! so thank you! :)
#14
Quote from: Ykara on August 27, 2015, 08:08:24 AM
That's a pretty interesting idea, I think I should take a look ^^

Thank you! :) Hope you enjoy!
#15
Ideas / Re: The Medieval Challenge!
August 26, 2015, 07:04:17 PM
Quote from: Z0MBIE2 on August 26, 2015, 06:55:54 PM
The 'allowed' areas might work well for this. Make dirt paths or wooden paths that only peasants walk along, possibly guards, and aristocracy would only walk on the fancier, clean paths, like carpet and and gold ;3

oooh you've nailed it I think! :D BRAINWAVE! I could put the fine meals in an area that only the aristocracy can access so only they can eat them and stuff like that! Thanks for the suggestion it's made a few things much much easier! :)