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Messages - undeadholyman

#1
Ideas / Re: Pregnancy as another way to boost numbers
August 17, 2015, 03:29:26 AM
The actual age of "coming of age" has gone up over the centuries, a relation between this and development of society.
In game have people who are under the age of say two, act more like someone who is wounded, they don't do much and need to be taken care of.
Then at age four or five they can start doing things like cleaning and hauling and could possibly add a school mechanic for training, (this exists in mods)
And as the person gets older they get to where they can do more things.
Early on in a play through a child could be born and expected to become a working member of society at age four, while later in game when the population is larger they could be expected to go through a sort of schooling process involving the skill building workbenches, however they would not have to, but this would give them skills to start with that are not randomly generated.
The person's backstory could just read "colony kid" or something, and it would have very few bonus skills.
So you could potentially have generations of people living and dying.