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Messages - Perlex

#1
'We Happy Few' releases July 26th on Early Access.
I think its going to create a lot of buzz so you might want to avoid it even if its very different compared to Rimworld.
#2
Ideas / Re: A few small suggestions
June 12, 2016, 06:52:51 AM
Quote from: Songleaves on June 11, 2016, 07:50:39 PM
In general predators can't kill tortoises. Here's a video of lion trying to eat tortoise and failing: https://www.youtube.com/watch?v=RTn2MZTu_3k
Huh, maybe a tortoise isn't so weak after all...
I guess a predator should just flee if it can't win the fight instead of fighting to death  :P

Quote from: Z0MBIE2 on June 11, 2016, 10:36:09 PM
#4, it's only because it's your growing zone. You need to either make a restriction against going there (Add a new zone around it, and then invert it) or delete it. Although yeah, I guess in general a 'prevent harvest' button just for adding to the game might work.
Hmm, yes, never thought of this, could be a good workaround, although it requires a lot of managing.

I would also like to see a visitor or trade caravan spot that I can place to tell visitors where they should stay.
My colonists wouldn't have to run so far to trade with them and they wouldn't get shot when pirates attack.
#3
Ideas / A few small suggestions
June 11, 2016, 02:43:03 PM
Hey,
I have a few small suggestions for the game that I would like to see implemented.

  • I think a few of the small wild animals, exspecially tortoises, should be made easier to kill for predators. I had to rescue my wargs countless times because they picked a fight with a tortoise and somehow lost. I can't see a 200kg predator with razor sharp teeth loose against a small, immobile foe.
  • Downed wild animals should be killed instantly by a hunter. Sometimes I see my hunters shooting another 5 shots at them before they finally kill the poor animal. No matter how bad they are at aiming, they can't miss an immobile animal from a 1m distance.
  • There should be a warning when one of my colonists gets near a hungry predator. I've lost countless colonists because they got attacked by a grizzly while trying to pick something up in the wilderness. They get stunned and killed and I can't watch them everytime they leave the colony.
  • I would like to see a "Stop harvesting" option for my growing zones. I don't want my colonists to waste time harvesting crops at the end of the summer when my pantry is already full.
  • A few of the longer lasting catastrophe texts need revising. They often say that the catastrophe could last months, but there are no months in the game anymore. Nothing major, but it could confuse new players that buy the game on steam.
  • Again nothing major, but I would like to see fixed dates for weddings (and maybe partys). I guess my colonists don't just say: "Hey, how about we marry right now?"  :P
#4
A hive just spawned inside his cell...I guess he won't be a prisoner anymore  ::)


#5
Bugs / [A13] Savegame cant be saved anymore
June 05, 2016, 12:06:45 PM
Hey,
I have a savegame that cant be saved anymore. Everytime I try to save it it tells me that it was saved sucessfully but the savegame is nowhere to be found.
Autosaves also don't work with this save. I transfered the savegame to my laptop and tried to save the game but it didn't work either. I also started a new colony and was able to save it without a problem, so it's definitely the savegame that is somehow broken.

I think it has something to do with a caravan that isn't leaving. I sold them a prisoner that isn't capable of walking and now they just wait outside for the prisoner to come out.
One of them is already dead and the others are just sitting there while starving. I think this is another bug but maybe I'm missing something.

I'll attach the savefiles. The savegame is called "Colwyn".

[attachment deleted by admin - too old]