Quote from: Gebunator on February 12, 2019, 04:15:59 AM
The Centipede inferno rant again!
Fighting those slimy bastards is tricky, but there's a few methods you can reliably use. the most important factor you can leverage with the inferno cannon is the long target acquisition and aiming time, which makes it possible to maneuver your way around its ridiculous firepower:
- The EMP long range strike : use long-range weaponry (such as mortars) to stun the target mechanoid while keeping your pawns just outside of range; once it is stunned, move into position and engage with all your forces. Take advantage of the binoculars for an accurate strike.
- The EMP ambush : when you have that possibility (thanks to terrain or an inactive ship part), you may want to position a few pawns with sort range EMP weapons such as grenades, grenade launchers, or shotguns with EMP rounds. Then, when the ambush occurs, immediately stun the target and concentrate your firepower on it.
- The Shield bait : the mechanics of a shield belt allow its wearer to take a single blast with no harm, even though the belt will be depleted. If you lure the inferno cannon onto this target, you can buy more time for your damage-dealin pawns.
- The Doggy Bait : Using a bunch of dogs as infernon cannon fodder is far from being the worst thing you've done in this game. They'll have to be trained for release.
Other general advice :
- Rocket launchers should be your primary weaponry against centipedes; even if they do not kill the target in one go, they can often damage sight and manipulation to such an extent that the bastards can't hit the broad side of a barn.
- Heavy weaponry with the correct ammo is crucial : TAC-50s are your friend. You can also form an HMG team with one guy carrying a boxed KPV and another carrying some ammo. Charge weapons with Ion ammo also helps.
- Anyone else should be carrying saigas or USAS-12 with EMP ammo, if anything to deal with the other mechanoids if they get too close.
- Smoke can help you cover a retreat or cross the range and get in close. Engaging with melee can be useful if there are no supporting mechs nearby.
Personnally, when dealing with centipedes, I find the charge blasters to be more of an issue because they have a much shorter aiming time and can often one-shot pawns with a headshot.