Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Sir PewPew

#1
TL;DR
Soon, Sad_Moosey. Better to wait for it to be ready than to release a broken update

Quote from: NoImageAvailable on May 01, 2016, 05:12:17 PM
So just a heads up, turret ammo is fully functional (though somewhat lacking polish) but sieges are not. Unfortunately there is some very messy code in there so my options are kinda limited between ripping it all out and replacing it (more work than I am willing to commit at this point) or resorting to some hacky workarounds.

The next version also adds new functionality to the loadout manager where pawns will no longer automatically take meals and also drop items if they have more than specified in their loadout. Items that are not actually part of the loadout will not be dropped however, as there are issues both with vanilla jobs and the fact that for this to work properly with player-controlled pickups you'd need some way of disallowing automatic dropping of player-forced items, akin to the outfit manager's forced wear. And that one is just not feasible to implement for me due to technical reasons.

I am also working on tightening up some balance issues, raiders carry much less ammo now and ammo itself as well as ammo crafting are more expensive now. Once I am done balancing I will release the next version as a full release along with CR Defence and my stat sheets I use for balancing so anyone interested in making a compatibility patch can see how the values are calculated.

#2
Quote from: player13 on May 03, 2016, 03:20:42 AM
Quote from: jackarbiter on May 03, 2016, 12:06:12 AM
Quote from: player13 on May 03, 2016, 12:01:39 AM
Quote from: akiceabear on May 02, 2016, 09:52:21 PM
Quote from: player13 on May 02, 2016, 09:48:14 PM


I haven't tried running a game with just CR and CCL to see if I could see the ammo at the machining table.

Any help is appreciated.

Try this.

Just tried it and it didn't work. Have only these mods loaded and in this order:

    Core
    EdB Mod Order
    Community Core Library v0.13.1.1
    Community Core Library - Vanilla Tweaks
    Combat Realism Core

Try:

Remove edb mod order (ccl should be 2nd anyway) and order the mods manually in the mod menu, then restart.

Removed EdB Mod Order and it worked! First time I've seen that ammo.

It looks like EdB Mod Order is incompatible with CR. I wonder which needs to be fixed or patched. I thought Mod Order was compatible with everything...

Tried running it again with all the other mods I had enabled previously and now it doesn't work again, ha.

It is compatible with EdB Mod Order, I have it running without a problem (now). To start with I couldn't get it to work with EdBMO either even when only running CCL and CR but after some messing around with enabling/disabling mods I got it to work just fine.

My method may be overkill but I restart the game after every mod gets enabled, CCL -> restart -> EdBMO -> restart -> CR etc. and it makes things work when other people can't.
#3
Is there currently an up to date version of CR Defence, because the latest I've come across is (I believe) for CR version 1.5.0 and as such isn't working with CR 1.6.3.

When loaded it has the barbed wire/embrasures etc. but it disables the inventory and reload/fire mode systems.