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Messages - DrBubba

#1
Support / Re: [Modded] Failing to generate a planet
September 04, 2020, 06:02:04 AM
Quote from: RawCode on September 04, 2020, 05:54:30 AM
RelationDef with null worker cause issue.

now disable all mods that have RelationDef of any kind and then enable them one by one

Thanks a ton.  I had two forked versions of the same relationship mod installed.
#2
Support / [Modded] Failing to generate a planet
September 03, 2020, 11:13:43 PM
Having a bugger of a time figuring out what's causing this problem.  It fails to generate planets and I've tried removing all the mods I could think of that would cause it, but it still keeps throwing them.  Anyone offer some insight?   :-[

https://gist.github.com/HugsLibRecordKeeper/9f3d1ec045a5fdcc1335279c10363abd
#3
I really dig this mod!

Would love a way to more easily send people down the shaft, maybe target them, right click the shaft, and have the option to send them down.  Basically just a more automated way if that's something you can even do (or even want to).

I'd also love to see some sort of implementation with LWM's Deep Storage so you could build skips or carts on the platform that you could load and unload.  Another idea might be to allow the installation of Hoppers that you can just dump the ore into and have it "sent up a conveyor belt" to get dumped on the surface.  A good balancing trade-off there would be to make that take time to feed all the contents onto the belt and basically make it take a little longer than hauling it to the platform, but require less clicking.

Just some ideas, take em or leave em!  Thanks for the cool addition to the game.
#4
Mod bugs / Re: Scrolling Debug Message
September 29, 2017, 07:01:35 PM
Thanks, Calahan.  I was torn on where to put it, but thanks for getting me in the right spot.

Log file attached.

[attachment deleted by admin: too old]
#5
Mod bugs / Scrolling Debug Message
September 29, 2017, 06:25:04 PM
Restarting a saved game from early this morning and when I opened up the game tonight, this is scrolling non-stop in the debug window...

Quite a large number of mods installed, but since this error doesn't mention any, I wasn't sure if it was mod related or not.

Halp?   :-\


Exception ticking WIN_Window550247: System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at WindowMod.Building_Window.SpawnGlower (IntVec3 pos) [0x00000] in <filename unknown>:0
  at WindowMod.Building_Window.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#6
I download this and the archive is empty.  Am I missing something obvious?


Edit:  Looks like WinRar does't like to open 7z archives.  Problem solved.
#7
Quote from: Turtle Medic on December 23, 2014, 04:11:22 PM
brain "bramage" is so fitting, awsome typo.

"Dain bramage" and it was on purpose.  Thanks!
#8
I've built the Assembler, I've built the Mobile AI, and it's just laying there set to Inactive.  I've added a bill to activate it and I have all the necessary recources, but no one is doing it.

Am I missing something?
#9
For the life of me, I can't get anyone to make an AI chip.  I have the skill, I have the resources, but I can't even select the person with the skill and right click the table to make them go work on the chip.  I have a poor guy laying unconscious in the hospital with dain bramage and he needs help.