Quote from: TLHeart on October 08, 2015, 01:14:53 PM
I ind it hilarious that people expect animals to just breed. A 5% chance is small.
Without going into real life because, well, because this is a video game (giant centipedes using rocket launchers, anyone?). I don't expect animals to 'just' breed. I fully understand and accept that not only will we be required to care for these animals directly in relation to temperature and diet, but that it isn't a guaranteed process.
I do, however, expect that since this is a video game with balance in the design mindset, that players will at the very least be able to take advantage of this new resource and function, in a timely manner. It's so great and exciting to wonder about the possibilities of alpaca farms or the like, only to find by the time they finally start breeding (because RNG), you've already set up the foundations of your colony on some other resource, and the concept of an alpaca farm is now bitter.
I stand by my initial statement. I tame all the starting alpacas on the map each time I start a new colony and hold onto them for at least a year while I harvest their wool, on average about three years. I am not yet convinced this is merely a case of 'bad RNG'. This, along with some odd things I've seen in egg-laying species, only puts further doubt on the mechanic.
Thanks for confirming the information about miscarriages though, that's precisely the kind of information I'm after in creating this thread.