You can tell this is a very experimental concept right? I mean it's kinda difficult to tell what is and is not feasible. (Not trying to be rude)
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#2
General Discussion / Re: Cheating?
October 22, 2015, 08:40:04 PM
More options/it's possible to give a single wall (for example) as much health as you'd like or make buildings cost nothing to construct (I don't actually know if that's already a thing)— and support for most mod objects (possibly).
#3
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
October 22, 2015, 08:35:31 PM
Download? Am I blind or is it in a different location?
#4
General Discussion / Cheating?
October 22, 2015, 08:21:55 PM
When I am super bored with one of my save-games— and after I've completed the spaceship. I simply go on to screw around with the save file. Has anyone else done this? If so I'd like to talk to you for, as you must know, you have to play the game legitimately locating all of the items (mostly item ids) in the game so that you can add objects as you please. If anyone else has done this I want to try and make a compiled list of everything in the game. If there's already a list let me know.
In addition; I plan on trying to create a cheat mod— allowing you to access the items you want in a menu and place them where you'd like (It's even possible to adjust stats or clone a character) I like playing the game but sometimes you just want to screw around you know? I might look into a sandbox mode as well. If no one has tried this I'd like to meet up with some experienced modders to discuss it. I was also thinking about a cloning mod— clone your colonists. (With substantial side-effects of-course)
In addition; I plan on trying to create a cheat mod— allowing you to access the items you want in a menu and place them where you'd like (It's even possible to adjust stats or clone a character) I like playing the game but sometimes you just want to screw around you know? I might look into a sandbox mode as well. If no one has tried this I'd like to meet up with some experienced modders to discuss it. I was also thinking about a cloning mod— clone your colonists. (With substantial side-effects of-course)
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