Quote from: Limdood on January 25, 2017, 07:08:23 PMI actually hadn't thought of that, you've made a very good point. The nuzzle and safety concerns that I've brought up in the OP aren't as much of an issue as I originally had thought, but rather an issue of my own inexperience with the already present zoning system.
you can currently use zoning to solve several of your problems.
You can easily have animals vacate any dangerous area. Set up another zone (be proactive and have a shelter zone set up ahead of time!) and restrict animals to that zone. Animals will complete their current tasks (for most of them, that will be wandering a few steps or munching some grass, but haulers will be slower to get to safety, just like pawns on long trips) and then move to the restricted zone. This does not work at night while animals are sleeping, which frankly is a problem, but it DOES work otherwise (it might be possible to have animals trained in obedience wake up to follow their master, then turn off "follow master" and set the zone restriction)
Same goes for animal nuzzling. Labs don't nuzzle much. If you want mucho nuzzling, use cats and yorkies. Set their restricted zones to high traffic hallways and workrooms (ONLY next to "saved progress" workstations, like smith table, machining, tailoring, research...not butchering, cooking, stonecutting, etc where interrupted work restarts the task). This will maximize the number of pawns moving near the pets, while keeping them out of places like bedrooms, where they can disturb sleep. Extended periods of time wandering around outside the base or hunting for food will drastically RESTRICT the amount of time that pets will nuzzle.
As GarettZriwin pointed out, some pets that nuzzle a lot, such as yorkies, require very little food. My original suggestion of bumping nuzzle rates would most likely be even more overpowered, as having a couple of yorkies restricted to high-traffic areas would cause a ridiculous amount of nuzzling.