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Messages - MrDyl4n

#1
Damn, I came just to check if robots was updated, saw this thread and did a little fist bump until I read the title agian  :'(
#2
Outdated / Re: [A12] Wargs only (test mod)
December 20, 2015, 02:03:00 PM
Quote from: LittleGreenStone on December 17, 2015, 03:48:33 AM
Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

I could. Reading the posts people seem to like the ideas huskies, wargs, (maybe) boars and megascarab? I was also thinking about creating a new species of crazy cannibal tribals. They are technically animals, but bipedal and and attack with mutant claws. What do you guys think?
#3
Outdated / Re: [A12] Wargs only (test mod)
December 20, 2015, 01:58:50 PM
Quote from: milon on December 18, 2015, 06:55:49 AM
MrDyl4n, thanks for sharing!  That's a fun idea, and a great way to learn modding.  And to practice melee/shooting/medicine.  ;)

I'm a pretty new modder myself, so one thing I did was update old mods to A12 to learn how it works.  Check my signature for a link to a maybe-helpful HTML guide that lists all the usages of the various XML tags.

About the mod "package" itself - you don't need to include empty folders like Assemblies, but it doesn't hurt for them to be there either.

If you include a Preview.png (virtually all RimWorld graphics are PNG) in the About folder, it'll show up as the preview graphic when selecting your mod.

Keep at it!  :)

Thanks for the tips! I'll check out that guide you linked :)
#4
Outdated / [A12] Wargs only (test mod)
December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here
#5
Help / Noob user having trouble
November 22, 2015, 06:07:35 PM
I've never used mods before so I have no clue what I'm doing but none of the mods I downloaded are working. I currently have:

mine vein
edb interface
community core library

I have the order so it goes:
core
community core
edb interface
mine vien

But none of my mods are taking effect. Any idea what I'm doing wrong?