Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - annihilatron

#1
time to update some strings too then!

also it would be good if we actually got notifications that things have lit themselves on fire. Because i looked away, and then it spontaneously combusted.
#2
also notable that the temperature seems to show 'outdoor' while there is clearly overhead mountain and everywhere else indoor is "indoor"

also there's no notification that temperature being too high caused a fire. This is actually the 2nd geothermal I built because the first one spontaneously combusted.

http://imgur.com/X3okrvc

http://imgur.com/xW67j4Q

http://imgur.com/ngFPbrk

http://imgur.com/Kd2qbKd

[attachment deleted due to age]
#3
i, err... seriously need this mod to play randy random. Ha.

Hope to see this maintained, it's one of the more important ones in my playing =)
#4
Outdated / Re: [MOD] (Alpha 5) Droids v0.5
July 08, 2014, 08:38:47 PM
Quote from: letharion on July 08, 2014, 04:46:45 PM
Quote from: gertvv on July 07, 2014, 06:16:12 AM
Quote from: Roberius on July 07, 2014, 05:17:13 AM
The hauling droid very efficiently steals the metal off the droid construction table as my crafters are trying to build more parts :( was amusing at first watching the droid and my guy run back and forth, is now less so. Bit like tennis actually :P

Droids could use a manual shutdown switch?

Thanks for reporting, hadn't noticed that happening!

The droid stealing items actually breaks my game.

When colonists are making food, the droid tries to reserve the food. This results in some sort of bug where the food becomes untouchable. Both colonists trying to cook and the droid trying to haul the food freeze at this, filling the log with errors, see screenshot.

Initially I was hoping that letting the droid run out of power would resolve the situation, but even with the droid disabled, the colonists freeze up and don't know how to handle the food.

The only way I find to resolve the stalemate is to remove the offending food stack thingDef from the savefile manually and reloading.

+1, the only way i've found to resolve it is to mark the item as forbidden, destroy all the droids, and unforbid. some saving / loading in between as well.

Also this makes the droids useless, since they interfere with work more than they do long distance hauling. Are they just ignoring colonist reservations on items when they haul?