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Messages - Zordah

#1
General Discussion / Re: Toxic Fallout - Remove?
June 07, 2017, 01:55:56 AM
Thanks Shurp!

Sorry for necroing a necroed thread too ;)
#2
General Discussion / Re: Toxic Fallout - Remove?
June 07, 2017, 01:22:38 AM
Quote from: Shurp on November 06, 2015, 05:44:27 PM
So yes, I'm performing some thread necro here.  I just got hit by the Toxic Fallout bug... I mean, "event".  It's pretty ridiculous.  I'm not going to start my game over, so instead I'm just going to load the autosave.  I guess I should be thankful there's an autosave feature!  And I'll hack the xml and disable it on my next game.

Did you find a way to hack the xml to prevent this event?  I want to turn it off in my current game and I couldn't find anywhere in the XML savefile to do so :(
#3
General Discussion / Re: Do you save scum?
January 15, 2016, 01:00:54 AM
I haven't started playing this yet, just reading through the forums.

Quote from: Veneke on January 04, 2016, 04:46:20 AM
This looks more like theory than a practical approach that people actually use. More to the point, my comment was that it was 'significantly more likely' to get hurt by a centipede the earlier it happens. If this is your proposed strategy I can't see how you can possibly disagree with that.

QuoteAnd all that is ignoring the fact that all centipede weapons have a forced miss radius tag, making the inferno cannon the only effective weapon they have. 1 improvised gun turret can easily kill several minigun armed centipedes.

This gives a very false impression of the power of your starting improvised gun turret. It certainly can potentially kill several minigun armed centipedes. So too can potentially one guy with a pistol. Neither are very likely. Hence casualties/wounds are to be expected; which was my point.



Did I read that correctly?  minigun armed centipedes?   WTF sort of crazy game is this?