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Messages - Niddhog

#1
I was just thinking of this myself.  Perhaps the other factions can request specific items as well, like food or weapons.  Thus you are still giving them something, but instead are giving up more easily obtainable things.  Right now the only ways of gaining more silver are praying for a crashed silver transport or milking traders as they pass.  However, I'm really miffed with the state of trading right now (mostly lack of control, can't manually send/set limits on what goes into your "trading" stockpile). 

Personally, I'd like there to be some type of "overworld" where you could see the other nearby tribes/settlements.  The idea is that you could then interact with these settlements.  One idea is that you could send a trade mission over to them, where you would load up with certain goods and offer them for others (perhaps a relations boost?) The people would be gone for a few days before returning.  You could also send an "ambassador" to another settlement to talk up relations. This would require high social skills/take several days.  If nothing else, the ambassador could just pick up the mood of the colony (what they need/want, open to any trade, are they thinking of attacking, etc).  Maybe you could send scouts as well, or set up some relay/sensor stations to pick up movement.  You could notice a group of pirates about to descend upon another town, and tip them off for a relations boost (and then offer to send help for more).  Orrr.... you could raid other towns yourself! You could then raid the raiders, or attack the other settlements and specify goals (steal food/weapons/silver, capture colonist, etc). 
#2
Ideas / Re: Why are dead things forbidden?
April 15, 2014, 07:41:20 AM
Seriously! If nothing else have animals tagged for hunting NOT be forbidden.  This is especially problematic when you select 10+ squirrels for shooting, and most wander to far corners of the map before dying.  At least with a herd of Muffalo they stay in one general spot.
#3
Ideas / Trade Stockpile Improvements
April 15, 2014, 07:40:05 AM
The whole trade beacon/generic stockpile set up for trading is rather cumbersome.  Mostly, you can't really control what goes into it.  Not only are we unable to turn on/off individual types of items (like enable potatoes but disable agave, or disable everything but cooked meals), but we can't set limits or transfer items too/from stockpiles.  You just set a stockpile and people take/place items in it based simply on proximity (with the ability to only restrict CLASSES of items).  I'd like to easily be able to sell excess food (renewable resource, after all), but that means keeping the food I WANT in my kitchen (safe inside the depths of my fort+near the stove) to instead be outside/near the outside with a trade beacon up+no roof. 

I just want to be able to better control what goods I can set aside for trading, instead of having everything in this one giant mess of a pool outside.  I mean, why would I want my food outside where the squirrels eat it! Or it gets soggy and rots, and the flies! @.@