When I order the colonist to get in the MAD, they lie like in a bed and then stand up a bit later. Nothing happens. No menu pop-ups, nothing. They just get the post-MAD sickness.
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Outdated / Re: [A12] Mind Altering Device (v1.11) New update! Less ethics!
March 22, 2016, 11:28:37 AM #2
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.52 (20.12.2015)
March 22, 2016, 11:23:45 AM
I have encountered a problem when colonist has exoskeleton, advanced bionic legs and arms and 12 adrenaline ribs. He had very high manipulation boost and at some point when he was crafting bionics, the "Amount of work left" on the crafted item became less than 0 (i.e -14 or -5, etc) and he just kept standing there in front of the bench "working" while doing actually nothing.
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Outdated / Re: [A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix
March 22, 2016, 11:20:06 AMQuote from: messiahgov on March 14, 2016, 03:34:45 PMI have the same problem.
In-game, after a fresh install, some of the mod buildings (instustrial cooler etc., see the picture) have no icon (just an "X") and are invisible on placement plus the placement is async (doesn't attach to a valid block, but somewhere between, it seems).
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